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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • 9686 Technical Parts Multi Technology MOC Brick Educational School Student Learning Building Block
    9686 Technical Parts Multi Technology MOC Brick Educational School Student Learning Building Block

    9686 Technical Parts Multi Technology MOC Brick Educational School Student Learning Building Block

    Price: 17.01 £ | Shipping*: 0 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • What is a learning block?

    A learning block is a psychological barrier that prevents a person from acquiring new knowledge or skills. It can be caused by a variety of factors such as fear of failure, lack of motivation, or past negative experiences. Learning blocks can hinder a person's ability to progress in their education or career, and overcoming them often requires self-reflection, support from others, and a willingness to try new approaches.

  • How can one overcome a learning block?

    One can overcome a learning block by first identifying the root cause of the block, whether it's a lack of motivation, fear of failure, or feeling overwhelmed. Once the cause is identified, it's important to develop a plan to address it, such as setting achievable goals, seeking support from peers or mentors, or breaking down the material into smaller, more manageable chunks. Additionally, practicing self-care, maintaining a positive mindset, and trying different learning strategies can also help overcome a learning block. Finally, being patient with oneself and understanding that learning is a process that takes time and effort can also be beneficial in overcoming a learning block.

  • What can I do to overcome my learning block?

    To overcome a learning block, you can try a few different strategies. First, try breaking down the material into smaller, more manageable chunks and setting specific goals for each study session. Additionally, try changing up your study environment or routine to see if that helps you focus better. It can also be helpful to seek support from a teacher, tutor, or study group to gain new perspectives and insights on the material. Finally, make sure to take care of your physical and mental well-being by getting enough sleep, eating well, and managing stress, as these factors can greatly impact your ability to learn effectively.

  • Who has experience with a third-party block?

    A third-party block is a feature that allows users to add external content or functionality to their website. Users who have experience with a third-party block are typically web developers or website owners who have integrated tools or services from external providers into their website. These users have the technical knowledge to implement and customize third-party blocks to enhance the functionality and user experience of their website.

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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • MOULD KING Advanced Building Block Technology Machinery Helicopter Boy Children's Building Block Puzzle
    MOULD KING Advanced Building Block Technology Machinery Helicopter Boy Children's Building Block Puzzle

    FEATURES: Store: MOULD KING Store Brand: MOULD KING CE: Certificate Classification: Assemblage Brick Quantity: 738PCS Plastic Block Shape: Self-Locking Bricks Condition: 100% brand new, high quality Material: Eco-friendly ABS plastic. Harmless to Children's health. Material: ABS Brand: mold King Specification: 738pcs Electric or not: no Multifunctional: no Can diy: yes Number of building blocks (pieces): 738 pieces (pieces) Applicable age: juvenile (7-14 years old) Type of masonry toys: disassembly and assembly of aircraft Product power parameters: Main control module: intelligent building block module 3.5 Body battery: including 3.7V lithium battery pack 150mah Motor: high performance motor Remote control: Bluetooth + 2.4G technology remote control Charging: USB round charging interface Charging time: About 60min Travel time: About 10min Remote control distance: > = 20m Note: the remote control handle uses AAA2 / section and does not include power Function: forward and backward mobile phone app control Packing list: 1. Intelligent building block module 2. Remote control 3. Special USB charging cable 4. Construction instructions 5. Building block parts package * * subject to the actual packaging of the product

    Price: 85.0 € | Shipping*: 0.0 €
  • Does math cause a block in learning due to aggression?

    Math itself does not cause a block in learning due to aggression. However, some individuals may experience frustration or anxiety when learning math, which can lead to feelings of aggression or resistance. This can be due to a variety of factors such as previous negative experiences with math, lack of confidence, or a fear of failure. It's important for educators to create a supportive and positive learning environment to help students overcome these barriers and develop a positive attitude towards math. Additionally, providing personalized support and using different teaching strategies can help students overcome their aggression towards learning math.

  • On which block was a block placed?

    A block was placed on the 5th block.

  • How do I overcome my learning block for a term paper?

    To overcome a learning block for a term paper, it's important to break the task into smaller, more manageable steps. Start by creating a detailed outline of your paper to organize your thoughts and research. Set specific goals and deadlines for each section of the paper to keep yourself on track. Additionally, take breaks when needed to avoid burnout and seek support from peers, professors, or academic resources if you're feeling stuck. Finally, remember to be patient with yourself and stay positive as you work through the process.

  • Can I block someone through an SMS block?

    Yes, you can block someone through an SMS block feature on your phone. This feature allows you to block specific phone numbers from sending you text messages. Once you block a number, you will no longer receive any SMS messages from that contact. This can be useful for blocking unwanted or spam messages.

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