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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game
    The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game

    The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game

    Price: 3.83 € | Shipping*: 1.99 €
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • What is a virtual credit card from Vimpay?

    A virtual credit card from Vimpay is a digital payment card that can be used for online transactions without the need for a physical card. It is linked to the user's Vimpay account and can be easily generated and managed through the Vimpay app. Virtual credit cards offer increased security for online purchases as they are typically one-time use or have limited validity, reducing the risk of fraud. Additionally, they provide convenience and flexibility for users who prefer to make digital payments.

  • Which card game is suitable for learning?

    A card game that is suitable for learning is "Uno." Uno is a simple game that helps players practice matching colors and numbers, as well as strategic thinking. It is easy to learn and can be played by people of all ages, making it a great option for beginners looking to improve their card game skills. Additionally, Uno is a fun and engaging game that can help players develop their decision-making and problem-solving abilities.

  • How can I transfer money to my virtual debit card?

    You can transfer money to your virtual debit card by linking it to your bank account and then initiating a transfer from your bank's online banking portal or mobile app. Alternatively, you can use a third-party payment service such as PayPal or Venmo to transfer funds to your virtual debit card. Once the money is transferred to your virtual debit card, you can use it for online purchases or to make payments at merchants that accept virtual card payments.

  • Is there a virtual prepaid credit card without waiting time?

    Yes, there are virtual prepaid credit cards available that do not require any waiting time. These cards can be instantly generated and used for online transactions without the need to wait for physical delivery. Many financial institutions and online payment platforms offer this service, allowing users to quickly obtain a virtual prepaid credit card for their immediate use.

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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • New Arrival The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game
    New Arrival The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game

    New Arrival The Mind Card Game Party Puzzle Board Game Team Experience Interactive Game

    Price: 4.11 £ | Shipping*: 1.99 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Which virtual prepaid card can be topped up with PayPal?

    One virtual prepaid card that can be topped up with PayPal is the PayPal Prepaid Mastercard. This card allows users to link their PayPal account and transfer funds from their PayPal balance to the card. Additionally, users can also add money to the card through direct deposit, bank transfer, or by loading cash at participating retailers. The PayPal Prepaid Mastercard can be used for online purchases, in-store transactions, and ATM withdrawals.

  • Who has experience with card reading?

    Individuals who have studied and practiced the art of card reading, such as tarot card readers, psychics, or fortune tellers, typically have experience with card reading. These individuals have honed their skills over time and have a deep understanding of the symbolism and meanings associated with different cards. They often use their intuition and knowledge to interpret the cards and provide insights or guidance to their clients.

  • Do you have experience with card reading? Can anyone do card readings?

    I do not have personal experience with card reading, but I am knowledgeable about the practice. Anyone can learn how to do card readings with dedication, practice, and an open mind. It is important to study and understand the symbolism of the cards, as well as develop intuition and trust in one's abilities. With time and practice, anyone can become proficient in card reading.

  • Do you have experience in card reading?

    As an AI, I do not have personal experiences, but I have been programmed with knowledge about card reading and various forms of divination. I can provide information and insights on the topic based on the data and knowledge I have been trained on. If you have any specific questions about card reading, feel free to ask and I will do my best to provide helpful information.

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