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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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I5 Mini PC Desktop MINI PC Gamer Computer Windows 11 Mini Computer Virtual Desktop
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Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
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Learning From Experience
Wilfred R. Bion was one of the foremost psychoanalysts of his generation, whose work has shaped and enriched psychoanalysis and psychotherapy indelibly.Renowned for some highly original and sometimes cryptic ideas, such as the alpha function and theory of the grid, Learning from Experience is arguably his most important and enduring work.Bion brings knowledge into the psychoanalytic spotlight.What forces, he asks, interfere with knowledge? Crucially, Bion doesn't mean knowing only facts, but the lifelong process of understanding and coming to know things that is a consequence of the development of knowledge.However, Learning From Experience is perhaps best-known for its emphasis on the way emotion and knowledge are interwoven.Bion links the emotional capacity to develop and know to the capacity to tolerate frustration: if we can hold ourselves in check whilst we endure frustration, then we can come to know things.A remarkable and brilliant work by a fascinating psychoanalyst and thinker, Learning From Experience continues to inspire psychoanalysis and psychotherapy.This Routledge Classics edition includes a new Foreword by Robert Hinshelwood.
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What are the differences between different virtual desktop applications per monitor?
Different virtual desktop applications offer varying levels of customization and features per monitor. Some applications allow users to have different sets of virtual desktops on each monitor, while others may only extend the same set of virtual desktops across all monitors. Additionally, the ability to move windows and applications between virtual desktops on different monitors can also differ between applications. Some virtual desktop applications may also offer more advanced features such as customizing wallpapers and taskbars per monitor. Overall, the differences between virtual desktop applications per monitor lie in the level of customization and control they offer to users.
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Can you use Virtual Desktop while the PC is using LAN?
Yes, you can use Virtual Desktop while the PC is using LAN. Virtual Desktop allows you to access and control a remote desktop over a network connection, so as long as your PC is connected to the LAN, you can use Virtual Desktop to access and control it from another device. This can be useful for remote work, accessing files and programs on your PC from another location, or for troubleshooting and providing technical support.
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Why does the remote desktop connection not work anymore on new virtual machines?
The remote desktop connection may not work on new virtual machines due to several reasons. It could be a configuration issue where the necessary settings for remote desktop access are not properly enabled on the new virtual machines. Additionally, there could be firewall or network restrictions preventing the remote desktop connection from being established. It's also possible that the remote desktop service is not running or is not installed on the new virtual machines. Troubleshooting these potential issues and ensuring that the remote desktop settings are correctly configured should help resolve the issue.
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How can I create a second desktop using Remote Desktop?
To create a second desktop using Remote Desktop, you can follow these steps: 1. Open Remote Desktop and connect to the remote computer. 2. Once connected, go to the Start menu and click on the "New Desktop" button. 3. This will create a second desktop on the remote computer, allowing you to switch between the two desktops as needed. 4. You can then open and work on different applications and files on each desktop independently.
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How can I keep certain desktop icons on my desktop?
To keep certain desktop icons on your desktop, you can create a shortcut for the specific files or folders you want to keep visible. Right-click on the file or folder, select "Create shortcut," and then drag the shortcut to your desktop. This will create a separate icon on your desktop that will remain there even if you move or delete the original file or folder. You can also organize these shortcuts into a specific section of your desktop to keep them easily accessible.
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How do I remove the desktop folder from the desktop?
To remove the desktop folder from your desktop, you can simply right-click on the folder and select "Delete" or "Remove." Alternatively, you can drag the folder to the Recycle Bin or Trash to delete it. If you want to keep the folder but remove it from the desktop, you can move it to another location on your computer, such as the Documents or Downloads folder.
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Is Docker Desktop secure?
Docker Desktop is generally considered to be secure, as it provides isolation between containers and the host system. However, like any software, there may be vulnerabilities that could potentially be exploited. It is important to keep Docker Desktop up to date with the latest security patches and follow best practices for securing containerized applications. Additionally, users should be cautious when downloading and running images from untrusted sources to minimize security risks.
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Could the desktop break?
Yes, a desktop computer could break due to a variety of reasons such as hardware failure, software issues, physical damage, or wear and tear over time. Components like the hard drive, motherboard, or power supply could fail, causing the desktop to stop functioning. Additionally, accidents like dropping the computer or spilling liquid on it could also lead to breakage. Regular maintenance and careful handling can help prevent these issues and prolong the lifespan of a desktop computer.
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