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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • The Audience Effect : On the Collective Cinema Experience
    The Audience Effect : On the Collective Cinema Experience

    Is the experience of watching a film with others in a cinema crucially different from watching a film alone?Does laughing together amplify our enjoyment, and when watching a film in communal rapt attention, does this intensify the whole experience?Attending a film in a cinema implies being influenced by other people, an 'audience effect' that is particularly noticeable once affective responses like laughter, weeping, embarrassment, guilt, or anger play a role.In this innovative book, Julian Hanich explores the subjectively lived experience of watching films together, to discover a fuller understanding of cinema as an art form and a social institution that matters to millions of people worldwide.Combining recent scholarly interest in viewers' emotions and affects with insights from the blossoming debate about collective emotions in philosophy and social psychology, this study makes viewers more aware of their own experience in the cinema, and simultaneously opens up a new line of research for film studies.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Which series have a learning effect?

    Educational series such as "Planet Earth" and "Cosmos: A Spacetime Odyssey" have a significant learning effect as they delve into topics related to nature, science, and the universe. Documentaries like "Our Planet" and "Blue Planet II" also provide valuable insights into the environment and wildlife. Additionally, historical series like "The Crown" and "The Last Kingdom" offer viewers a glimpse into different time periods, fostering a better understanding of history.

  • Which children's movie has a learning effect?

    The children's movie "Moana" has a learning effect as it teaches important lessons about bravery, perseverance, and the importance of following one's own path. The movie also introduces children to Polynesian culture and mythology, providing an opportunity for them to learn about different traditions and beliefs. Additionally, the film's themes of environmental conservation and the interconnectedness of all living things can help children develop a greater understanding of their impact on the world around them.

  • What effect does a television have: thermal effect, magnetic effect, chemical effect, or luminous effect?

    A television primarily has a luminous effect, as it emits light to produce the images and colors that we see on the screen. Additionally, it also has a thermal effect, as it generates heat while in operation. However, it does not have a magnetic or chemical effect.

  • Do you experience the yo-yo effect after Ramadan?

    As an AI, I do not experience the yo-yo effect after Ramadan. However, the yo-yo effect, also known as weight cycling, is a common phenomenon where individuals may experience weight fluctuations after periods of fasting, such as during Ramadan. This can occur due to changes in eating habits, metabolism, and physical activity levels. It is important to maintain a balanced and healthy lifestyle throughout the year to minimize the yo-yo effect and promote overall well-being.

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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • The Rainmaker Effect : Contradictions of the Learning Organization
    The Rainmaker Effect : Contradictions of the Learning Organization

    The belief that rainmakers bring rain is a superstition, but they are able to create cohesion among the people who believe in their powers. Stefan Kühl describes how the rainmaker effect works in the model of the learning organization. Many of the modern management principles that are billed as formulas for success – e.g., clear objectives, employee identification, participation, and continuous learning – fail to deliver on their promises. However, they do have other beneficial effects. They ensure that organizations keep evolving.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Does one experience the yo-yo effect after Ramadan?

    The yo-yo effect, also known as weight cycling, can occur after Ramadan for some individuals. This is because during Ramadan, people may fast during the day and then consume large meals at night, leading to fluctuations in weight. After Ramadan, if individuals return to their previous eating habits and do not maintain a balanced diet, they may experience weight gain. It is important to focus on maintaining a healthy and balanced diet after Ramadan to avoid the yo-yo effect.

  • Am I likely to experience the yo-yo effect?

    The yo-yo effect, also known as weight cycling, can occur when someone repeatedly loses and regains weight. Factors that can contribute to the yo-yo effect include following restrictive diets, engaging in extreme exercise routines, and having an unhealthy relationship with food. If you find yourself constantly fluctuating in weight due to these factors, you may be at risk of experiencing the yo-yo effect. It's important to focus on making sustainable lifestyle changes, such as adopting a balanced diet and regular exercise routine, to help prevent this cycle.

  • What is the halo effect or halo effect?

    The halo effect is a cognitive bias in which our overall impression of a person influences our perceptions of their specific traits. For example, if we perceive someone as physically attractive, we may also assume they are intelligent or kind, even without evidence to support those assumptions. This bias can impact our judgments in various contexts, such as in the workplace, in relationships, or in social interactions. Being aware of the halo effect can help us make more objective and fair assessments of others.

  • What is the pendulum effect and the magic effect?

    The pendulum effect refers to the tendency for people to swing back and forth between extremes when making decisions or taking actions. This can result in erratic behavior or inconsistent choices. On the other hand, the magic effect is the belief that a certain action or object has the power to influence outcomes or events, even though there is no logical connection between the two. Both effects can impact decision-making and behavior in different ways, leading to potential challenges in achieving balance and rationality.

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