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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Is mate tea green tea?

    No, mate tea is not green tea. Mate tea is made from the leaves of the yerba mate plant, which is native to South America. Green tea, on the other hand, is made from the leaves of the Camellia sinensis plant. While both mate tea and green tea have health benefits and contain caffeine, they come from different plants and have distinct flavors.

  • Fennel tea or chamomile tea?

    It ultimately depends on personal preference and what you are looking to achieve. Fennel tea is known for its digestive benefits and can help with bloating and indigestion. On the other hand, chamomile tea is known for its calming and relaxing properties, making it a great choice for promoting better sleep and reducing stress and anxiety. If you are looking for digestive support, fennel tea may be the better choice, while if you are looking to relax and unwind, chamomile tea may be the better option.

  • Which type of tea do you prefer: chamomile tea, black tea, or sage tea?

    As an AI, I don't have personal preferences, but I can provide information. The type of tea someone prefers often depends on their taste and the benefits they are seeking. Chamomile tea is known for its calming and soothing properties, making it a popular choice for relaxation. Black tea is a stronger, more caffeinated option that is often enjoyed for its bold flavor. Sage tea is known for its earthy, herbal taste and potential health benefits. Ultimately, the best type of tea for someone is the one that aligns with their personal preferences and needs.

  • Nettle tea: leaves or tea bags?

    Nettle tea made from leaves is generally considered to be more potent and flavorful compared to tea bags. When using nettle leaves, you have more control over the strength and freshness of the tea. Tea bags may be more convenient, but they often contain lower quality or less potent nettle leaves. Ultimately, the choice between leaves or tea bags comes down to personal preference and convenience.

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  • JZ203 Great Yuteki Tenmoku Tea Cup Recreate Ancient Song Dynasty's Technology Ceramic Tea
    JZ203 Great Yuteki Tenmoku Tea Cup Recreate Ancient Song Dynasty's Technology Ceramic Tea

    Type:Tea Cup Material:Ceramic Technique:Under Glazed Brand Name:MOZHAN Origin:Mainland China Ceramic Type:Porcelain Model:JZ203 Size:dia.8.5 x 5.0cm / dia.3.35 x 1.97 Volume:100ml/3.38oz Color:see photoes Applies more widely:Tea, Ceremony, Matcha, Coffee, Wine, Water Function:Collectable & Valuable

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Technology Innovation in Manufacturing
    Technology Innovation in Manufacturing

    This text identifies and discusses different technology innovation initiatives (TIIs) such as entrepreneurial capability, technology infrastructure capability, organizational culture and climate, and government initiatives.It further evaluates the relationship between various technology innovation initiatives and manufacturing performances using multi-criteria decision-making techniques such as fuzzy set theory (FST), structural equation modeling (SEM), and analytic hierarchy process (AHP).It will serve as an ideal reference text for graduate students and academic researchers in the field of industrial engineering, manufacturing engineering, mechanical engineering, automotive engineering. This book:• Discusses technology innovation initiatives such as entrepreneurial capability, technology infrastructure capability, and organizational culture. • Highlights technology innovation-strategy model in assisting manufacturing industries for enhancing their performance in today’s competitive environment. • Examines the effect of technology innovation initiatives on the performance of manufacturing industries. • Covers multi-criteria decision-making techniques such as fuzzy set theory, structural equation modeling, and analytic hierarchy process. • Explores the validation of fuzzy-based technology innovation model through structural equation modeling.

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  • Is brewed iced tea regular tea?

    Brewed iced tea is made using the same process as regular hot tea, but it is specifically brewed to be served cold over ice. The main difference between the two is the temperature at which the tea is served. Both types of tea come from the same tea leaves, but brewed iced tea is typically brewed at a higher concentration to account for the dilution from the ice.

  • Which type of tea do you prefer: Volvic Tea or Fuse Tea?

    I prefer Fuse Tea because I enjoy the combination of tea with fruit flavors. Fuse Tea offers a refreshing and unique taste that I find more appealing compared to Volvic Tea. The variety of flavors available in Fuse Tea also allows me to switch it up and try different options based on my mood. Overall, Fuse Tea aligns more with my personal taste preferences.

  • Do you have experience with raspberry leaf tea?

    As an AI language model, I do not have personal experiences. However, I can tell you that raspberry leaf tea is known for its potential benefits for women's health, particularly during pregnancy and childbirth. It is believed to help tone the uterus and may be used to support a healthy pregnancy and ease labor. It is always important to consult with a healthcare professional before using any herbal remedies, especially during pregnancy.

  • Is cold black tea essentially iced tea?

    Cold black tea is not necessarily the same as iced tea. While both are made from black tea that has been brewed and then cooled down, iced tea is specifically brewed with the intention of being served cold over ice. Cold black tea, on the other hand, could refer to black tea that has been brewed hot and then allowed to cool down naturally without the addition of ice. The main difference lies in the preparation method and intention of serving.

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