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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Interactive Computer Graphics with WebGL, Global Edition
    Interactive Computer Graphics with WebGL, Global Edition

    This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen.The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the 7th Edition of Interactive Computer Graphics with WebGL.This is the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasises application-based programming.The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience–for you and your students.It will help: Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.

    Price: 78.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • Can I upgrade my 2011 iMac with a new graphics card featuring Metal graphics technology?

    Unfortunately, it is not possible to upgrade the graphics card in a 2011 iMac to support Metal graphics technology. The hardware in the 2011 iMac is not compatible with newer graphics cards that support Metal. If you need Metal graphics technology for specific applications or games, you may need to consider upgrading to a newer iMac model that already supports Metal graphics.

  • Can I upgrade my 2011 iMac with a new graphics card with Metal graphics technology?

    No, unfortunately, the 2011 iMac does not support Metal graphics technology, which was introduced by Apple in 2014. The hardware in the 2011 iMac is not compatible with Metal, so even if you were to upgrade the graphics card, it would not be able to take advantage of Metal's capabilities. If you are looking for Metal support, you would need to consider upgrading to a newer model of iMac that is compatible with this technology.

  • Is Adaptive Sync technology compatible with Nvidia graphics cards?

    Yes, Adaptive Sync technology is compatible with Nvidia graphics cards. Nvidia supports Adaptive Sync through their implementation called G-Sync Compatible. This allows Nvidia graphics cards to work with monitors that have Adaptive Sync technology, providing a smoother gaming experience with reduced screen tearing and stuttering. Users can enable G-Sync Compatible mode in the Nvidia Control Panel to take advantage of this feature.

  • Can I upgrade my iMac from 2011 with a new graphics card featuring Metal graphics technology?

    Unfortunately, it is not possible to upgrade the graphics card in a 2011 iMac to one that supports Metal graphics technology. The hardware and software requirements for Metal are not supported by the older architecture of the 2011 iMac. If you are looking to take advantage of Metal graphics technology, you may need to consider upgrading to a newer iMac model that supports it.

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  • Numerical Algorithms : Methods for Computer Vision, Machine Learning, and Graphics
    Numerical Algorithms : Methods for Computer Vision, Machine Learning, and Graphics

    Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists.Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into the theoretical tools needed to support these skills. The book covers a wide range of topics—from numerical linear algebra to optimization and differential equations—focusing on real-world motivation and unifying themes.It incorporates cases from computer science research and practice, accompanied by highlights from in-depth literature on each subtopic.Comprehensive end-of-chapter exercises encourage critical thinking and build students’ intuition while introducing extensions of the basic material. The text is designed for advanced undergraduate and beginning graduate students in computer science and related fields with experience in calculus and linear algebra.For students with a background in discrete mathematics, the book includes some reminders of relevant continuous mathematical background.

    Price: 44.99 £ | Shipping*: 0.00 £
  • Architectural Graphics
    Architectural Graphics

    Architectural Graphics is the classic bestselling reference by one of the leading global authorities on architectural design drawing, Francis D.K. Ching. This seventh edition offers a comprehensive introduction to graphic tools and drafting conventions to translate architectural ideas into effective visual presentations, using hundreds of the author’s distinctive drawings to illustrate each topic.Updated throughout, this revised edition presents new beginner-friendly guidance for perspectives and sketching, updates on hand rendering and visual communication, and additional material on transitioning from analog to digital with CAD and digital drawing tools.Architectural graphics are key tools for conveying design through representation on paper or on screen.This book is the ultimate guide to mastering the skill and applying your talent to create more effective design communication, teaching how to: Understand multiview, paraline, and perspective drawingMaster interior sections using a variety of techniquesRender tonal value, enhance depth, and convey illuminationDevelop professional-quality layouts for presentations Architectural graphics both inform the design process and serve as the means by which a design is interpreted and built.Complete mastery of the tools and conventions is essential to the successful outcome of any project, and mistakes can cause confusion, time delays, increased costs, and possible catastrophe.Architectural Graphics is the comprehensive guide to professional architectural drawing, with insight from a leading authority.

    Price: 47.50 £ | Shipping*: 0.00 £
  • Information Graphics
    Information Graphics

    “If you can’t explain it simply, you don’t understand it well enough.” —Albert Einstein Our everyday lives are filled with a massive flow of information that we must interpret in order to understand the world we live in.Considering the complex variety of data floating around us, sometimes the best—or even only—way to communicate is visually.This unique book presents a fascinating perspective on the subject, highlighting the work of the masters of the profession, creators of breakthroughs that have changed the way we communicate.Information Graphics has been conceived and designed not just for graphics professionals, but for anyone interested in the history and practice of communicating visually. The in-depth introductory section, illustrated with over 60 images (each accompanied by an explanatory caption), features essays by Sandra Rendgen, Paolo Ciuccarelli, Richard Saul Wurman, and Simon Rogers.Looking back all the way to primitive cave paintings as a means of communication, this section gives readers an excellent overview of the subject.The second part of the book is entirely dedicated to contemporary works by today’s most renowned professionals, presenting 200 graphics projects, with over 400 examples—each with a fact sheet and an explanation of methods and objectives—divided into chapters by the topics Location, Time, Category, and Hierarchy. Includes: 200 projects and over 400 examples of contemporary information graphics from all over the world—ranging from journalism to art, government, education, business and much more Four essays about the development of information graphics since its beginnings

    Price: 50.00 £ | Shipping*: 0.00 £
  • Geo-Graphics
    Geo-Graphics

    Our universe is brimming with secrets, and surprising curiosities.Here readers will learn the answers to all the questions they’ve asked themselves:What does the Sun look like from different planets in our galaxy?Why doesn’t the Moon always appear the same? What is the largest river on Earth? And the highest mountain? In Geo-Graphics, our world becomes transformed by acclaimed artist Regina Giménez, into 96 pages of gorgeous shapes and colors.Planets and stars, continents and islands, rivers and lakes, volcanos and hurricanes … here they are presented as circles, polygons, lines, spirals, and accompanying facts that explain the world around us.This special and unusual atlas is a marriage of science and art like no other.

    Price: 14.99 £ | Shipping*: 3.99 £
  • Is the Adaptive Sync technology compatible with Nvidia graphics cards?

    Yes, Adaptive Sync technology is compatible with Nvidia graphics cards. Nvidia supports Adaptive Sync through their implementation called G-Sync Compatible. This allows Nvidia graphics cards to take advantage of Adaptive Sync technology on monitors that are not specifically certified by Nvidia. Users can enable G-Sync Compatible mode in the Nvidia Control Panel to experience smoother gameplay with reduced screen tearing and stuttering.

  • Which graphics card is better: UHD Graphics 600 or HD Graphics 5500?

    The UHD Graphics 600 is generally considered to be better than the HD Graphics 5500. The UHD Graphics 600 is a more recent and advanced integrated graphics solution, offering better performance and support for newer technologies. It also has a higher maximum resolution and supports 4K video playback, making it more suitable for modern multimedia applications and light gaming. On the other hand, the HD Graphics 5500 is an older and less powerful integrated graphics solution, which may struggle with more demanding tasks.

  • Do you have experience with the ROG Strix graphics cards?

    As an AI language model, I do not have personal experiences or opinions. However, I can provide information about the ROG Strix graphics cards. The ROG Strix graphics cards are known for their high performance, advanced cooling systems, and customizable RGB lighting. They are popular among gamers and enthusiasts for their reliability and overclocking capabilities. If you have specific questions about the ROG Strix graphics cards, feel free to ask and I can provide more detailed information.

  • Which graphics card is suitable for an optimal EU4 experience?

    For an optimal EU4 experience, a graphics card with at least 2GB of VRAM and support for DirectX 9.0c or higher is recommended. A mid-range graphics card such as the NVIDIA GeForce GTX 1060 or AMD Radeon RX 580 would be suitable for running EU4 smoothly at high settings. These cards offer good performance and can handle the game's graphics and effects without any issues, providing an enjoyable gaming experience.

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