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  • Volfyirion Guilds Strategy Game
    Volfyirion Guilds Strategy Game

    Choose the right strategy, ride the dragon, use everything to defeat your opponents. 1-2 Players | 20-40 Mins | Ages 14+ Features: Deck, Bag, and Pool Building, Open Drafting Theme: Card Game, Fantasy Description: After the fall of Rorius house, the king of Mysthea, in order to contain the power of the Volarees house, created a system of 5 guilds and assigned a specific role to each of them. Now, the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea, Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea. The game retains all the features and mechanics from its predecessor, indeed it's a competitive and fast-paced deck-building card game for two players. At the same time, however, it adds more depth to the gameplay, thanks to 110 new cards, including new card types, abilities, and mechanics. In addition, t Engage in a strategic game that offers innovative mechanics and immersive gameplay. Features rich strategy elements that challenge your tactical skills. Perfect for players looking for a new and exciting addition to their game collection.

    Price: 51.19 £ | Shipping*: 0.0 £
  • Reign of Guilds Steam Account
    Reign of Guilds Steam Account

    This product is a brand new and unused Reign of Guilds Steam Account

    Price: 22.13 € | Shipping*: 0.00 €
  • Reign of Guilds PC Steam Account
    Reign of Guilds PC Steam Account

    In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft. Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the K...

    Price: 20.10 € | Shipping*: 0.00 GBP €
  • Guilds Of Delenar Steam CD Key
    Guilds Of Delenar Steam CD Key

    Be the Guildmaster you were meant to be and lead your guild from a failing group of has-beens into an unstoppable force of powerful heroes that are praised by thy friends and feared by thy enemies. Govern everything from guild contracts, hero wounds, resource management, guild rivalries, and guild member satisfaction. Not to forget, Guild realm politics between nobles and the crown itself! As a top-down strategy RPG, Guilds of Delenar brings a new perspective for the genre by allowing you to ...

    Price: 6.92 € | Shipping*: 0.00 GBP €
  • What are guilds?

    Guilds were associations of craftsmen or merchants that were formed during the medieval period to regulate the practice of their trade or craft. They set standards for quality, training, and pricing, and provided support and protection for their members. Guilds also played a role in the social and economic life of medieval towns and cities, often controlling the local economy and influencing political decisions. Over time, guilds evolved and eventually declined with the rise of industrialization and modern trade practices.

  • Why were there guilds?

    Guilds were formed in medieval Europe to protect the interests of skilled workers in a particular trade or craft. They provided a sense of community and support for members, as well as setting standards for quality and pricing of goods and services. Guilds also helped to regulate apprenticeships and training, ensuring that skills were passed down through generations and maintaining a level of expertise within the industry. Additionally, guilds often had a social and religious aspect, providing members with a sense of belonging and identity.

  • How do guilds work in Oblivion?

    In Oblivion, guilds are organizations that players can join to pursue specific skills and quests. Each guild focuses on a different set of skills, such as the Fighters Guild for combat skills or the Mages Guild for magic skills. To join a guild, players must complete a specific task or quest to prove their worth. Once a member, players can take on guild-specific quests to advance in rank and gain access to unique rewards and benefits. Overall, guilds in Oblivion provide a structured way for players to develop their character's skills and progress through the game.

  • What are guilds in 7th grade?

    In 7th grade, guilds are typically groups of students who work together on a project or activity. These groups are often formed to encourage collaboration, teamwork, and the sharing of ideas and skills. Guilds can be formed for various subjects such as history, science, or language arts, and they provide students with the opportunity to work together to achieve a common goal. This collaborative approach helps students develop important social and academic skills while working on a shared project.

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  • The European Guilds : An Economic Analysis
    The European Guilds : An Economic Analysis

    A comprehensive analysis of European craft guilds through eight centuries of economic historyGuilds ruled many crafts and trades from the Middle Ages to the Industrial Revolution, and have always attracted debate and controversy.They were sometimes viewed as efficient institutions that guaranteed quality and skills.But they also excluded competitors, manipulated markets, and blocked innovations.Did the advantages of guilds outweigh their costs? Analyzing thousands of guilds from 1000 to 1880, The European Guilds answers that question with vivid examples and clear economic reasoning.Sheilagh Ogilvie features the voices of honourable guild masters, underpaid journeymen, exploited apprentices, shady officials, and outraged customers, and follows the stories of the “vile encroachers”—women, migrants, Jews, gypsies, bastards, and others—desperate to work but hunted down by the guilds as illicit competitors.The European Guilds analyzes the toxic complicity between guild members and political elites, and shows how privileged institutions and exclusive networks prey on prosperity and stifle growth.

    Price: 28.00 £ | Shipping*: 0.00 £
  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Reign of Guilds - Banneret Edition Steam Account
    Reign of Guilds - Banneret Edition Steam Account

    This product is a brand new and unused Reign of Guilds - Banneret Edition Steam Account

    Price: 31.33 € | Shipping*: 0.00 €
  • Dominion Cornucopia & Guilds 2nd Edition Strategy Game
    Dominion Cornucopia & Guilds 2nd Edition Strategy Game

    EXPANSION FOR: DOMINION Two small expansions, one focused on variety, and one that allows you to store coins. 2-4 Players | 30 Mins | Ages 14+ This is the second edition of Dominion Cornucopia & Guilds. It replaces 8 kingdom cards and the Prizes from the first edition. Cornucopia Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, leaves of three, let it be. Guilds Jobs, everyone's worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone has not really stolen your nose. Components: 500 cards 1 Plastic organizer 1 organizing inlay 1 Rulebook 500 cards 1 Plastic organizer 1 organizing inlay 1 Rulebook

    Price: 88.99 £ | Shipping*: 0.0 £
  • What guilds are there in Skyrim?

    In Skyrim, there are several prominent guilds that players can join and participate in. These include the Thieves Guild, which focuses on stealth and thievery; the Dark Brotherhood, a group of assassins; the Companions, a group of warriors and mercenaries; and the College of Winterhold, which is dedicated to the study of magic. Each guild offers its own unique quests, storylines, and rewards for players to experience.

  • Why am I afraid of guilds?

    You may be afraid of guilds because you fear the pressure to conform to their rules and expectations, the potential for exclusion or rejection if you don't fit in, or the power dynamics that can arise within a guild. Additionally, the idea of being judged or criticized by other members of the guild may contribute to your fear. It's also possible that you worry about the time commitment and responsibilities that come with being part of a guild.

  • Which animes are there with adventure guilds?

    Some animes that feature adventure guilds include "Fairy Tail," where the main characters are part of the Fairy Tail guild and go on various quests and adventures together. Another anime is "DanMachi" (Is It Wrong to Try to Pick Up Girls in a Dungeon?), where adventurers join guilds like the Hestia Familia to explore dungeons and fight monsters. "Log Horizon" also showcases a guild system within the game world where players form alliances and go on quests together.

  • What were guilds in the Middle Ages?

    Guilds in the Middle Ages were associations of craftsmen or merchants who came together to regulate their trade, set standards for quality, and protect their interests. They played a crucial role in the economic and social life of medieval towns and cities, often controlling the production and sale of goods within their specific trade. Guilds also provided support to their members, such as training apprentices, ensuring fair wages, and offering assistance in times of need. Membership in a guild was highly prestigious and often required years of training and apprenticeship to join.

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