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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Land and Legal Texts in the Early Modern Ottoman Empire : Harmonization, Property Rights and Sovereignty
    Land and Legal Texts in the Early Modern Ottoman Empire : Harmonization, Property Rights and Sovereignty

    Using Arabic and Ottoman Turkish sources drawn from three genres of legal text, this book is the first full-length study in decades to investigate the evolution of Ottoman land law from its “classical” articulation in the sixteenth century to its reformulation in the 1858 Land Code.The book demonstrates that well before the nineteenth century the tradition of Ottoman land tenure law had developed an indigenous form of property right that would remain intact in the Land Code.In addition, the rising consensus of the jurists that the sultan was the source of the land law paved the way for the wider legislative authority that the Ottoman state would increasingly assert in the Tanzimat period of reform.Demonstrating the profound and ongoing adaptation of a legal tradition that was at once both Ottoman and Islamic, it revises our understanding of the relationship between the modern Islamic world and its early modern past, and what kind of intervention was represented by reform in the 19th century.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • The Purest Solutions Blemish Defense (UV Shield SPF 50+) - 8h UVA Protection, Skin Tone Harmonization and Moisturizers - Vegan
    The Purest Solutions Blemish Defense (UV Shield SPF 50+) - 8h UVA Protection, Skin Tone Harmonization and Moisturizers - Vegan

    Skin types that need sun protection-impure-skin types that need moisture-skin types that require anti-aging care. Supported by Arbutin and Niacinamid, the formula aims to prevent the formation of spots on the skin, to eliminate inequalities in the skin tone, to maintain wrinkles and to protect the skin from UVA/UVB and blue light. PA ++++: It refers to the protection against UVA rays for more than 8 hours. Alpha-Arbutin: It aims to lighten the skin tone and reduce dark spots. It is effective in pregnancy stains, acne stains, sun spots and age spots. Thanks to its UV protection, it has a protective effect against the negative effects of the sun on the skin. It helps the skin to look more radiant and lively. Pepha Age (extract from Scenedesmus Rubescens): minimizes the signs of aging after flashing light and UV exposure. Ensures an even skin tone and an overall improved complexion. Reduced by blue light and UV radiation caused skin damage. Niacinamide: It strengthens the skin barrier, compensates for sebum secretion and regenerates the skin. It helps the skin to be radiant by reducing hyperpigmentation. It protects the skin from photo-aging and preserves it from loss of elasticity. Ingredients: Arbutin & Niacinamide

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  • What is harmonization?

    Harmonization refers to the process of bringing different elements into agreement or alignment with each other. In the context of business or trade, harmonization often refers to the process of standardizing regulations, policies, or procedures across different regions or countries to create a more consistent and cohesive framework. This can help to reduce barriers to trade, improve efficiency, and promote greater cooperation and coordination among different entities. Overall, harmonization aims to create a more unified and integrated system that promotes consistency and compatibility.

  • Is there no harmonization of the volume of commercials on Pro7?

    There is no specific information available to confirm whether there is harmonization of the volume of commercials on Pro7. However, it is common for television networks to regulate the volume of commercials to ensure a consistent viewing experience for the audience. It is possible that Pro7 also follows similar regulations or guidelines to maintain a balanced volume level between programming and commercials.

  • Should the EU Harmonization Act be abolished in order to pay more attention to qualifications?

    The EU Harmonization Act plays a crucial role in ensuring that qualifications are recognized and standardized across member states, which is essential for promoting labor mobility and facilitating the free movement of workers. However, it is also important to pay close attention to qualifications and ensure that they are accurately assessed and valued. Instead of abolishing the EU Harmonization Act, efforts should be made to improve and update it to better address the challenges and complexities of qualifications recognition. This could involve enhancing the transparency and comparability of qualifications, as well as providing better support for individuals seeking recognition of their qualifications.

  • Are virtual experience worlds created on DJI's website?

    No, virtual experience worlds are not created on DJI's website. DJI's website primarily focuses on showcasing their products, providing information about their technology, and offering support for their customers. Virtual experience worlds are typically created using virtual reality technology and software, and are often found on platforms specifically designed for virtual experiences, such as virtual reality gaming platforms or virtual tour websites.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • What is an important learning experience?

    An important learning experience is one that challenges and expands our understanding, skills, and perspectives. It often involves stepping out of our comfort zone and encountering new ideas or situations that push us to grow. This could be through making mistakes, receiving constructive feedback, or engaging in meaningful discussions with others. Ultimately, an important learning experience helps us to develop as individuals and gain valuable insights that can be applied to future endeavors.

  • Does anyone have experience learning Turkish?

    Yes, I have experience learning Turkish. I have taken classes and used language learning apps to improve my Turkish language skills. I have also practiced speaking with native Turkish speakers to further enhance my fluency and understanding of the language. Overall, my experience learning Turkish has been challenging but rewarding.

  • What does innovation mean exactly?

    Innovation refers to the process of creating new ideas, products, or methods that bring about positive change or improvement. It involves thinking outside the box, taking risks, and challenging the status quo to develop something that is novel and valuable. Innovation can occur in various fields, such as technology, business, science, and the arts, and it often leads to advancements that benefit society as a whole. Overall, innovation is about pushing boundaries and finding creative solutions to address existing challenges or meet new needs.

  • What exactly does innovation mean?

    Innovation refers to the process of creating new ideas, products, or methods that bring about positive change or improvement. It involves thinking outside the box, taking risks, and challenging the status quo to develop something unique and valuable. Innovation can occur in various fields such as technology, business, science, and art, and is essential for driving progress and growth in society.

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