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  • Intermediary Stage
    Intermediary Stage


    Price: 24.49 £ | Shipping*: 3.99 £
  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Learning From Experience
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    Wilfred R. Bion was one of the foremost psychoanalysts of his generation, whose work has shaped and enriched psychoanalysis and psychotherapy indelibly.Renowned for some highly original and sometimes cryptic ideas, such as the alpha function and theory of the grid, Learning from Experience is arguably his most important and enduring work.Bion brings knowledge into the psychoanalytic spotlight.What forces, he asks, interfere with knowledge? Crucially, Bion doesn't mean knowing only facts, but the lifelong process of understanding and coming to know things that is a consequence of the development of knowledge.However, Learning From Experience is perhaps best-known for its emphasis on the way emotion and knowledge are interwoven.Bion links the emotional capacity to develop and know to the capacity to tolerate frustration: if we can hold ourselves in check whilst we endure frustration, then we can come to know things.A remarkable and brilliant work by a fascinating psychoanalyst and thinker, Learning From Experience continues to inspire psychoanalysis and psychotherapy.This Routledge Classics edition includes a new Foreword by Robert Hinshelwood.

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  • What is the warranty as an intermediary?

    As an intermediary, the warranty is a guarantee provided by the manufacturer or seller to the consumer that the product is free from defects and will function as intended for a certain period of time. Intermediaries play a crucial role in facilitating warranty claims by serving as a point of contact between the consumer and the manufacturer or seller. They help consumers understand the terms and conditions of the warranty, assist in processing claims, and ensure that the consumer receives the necessary support in case of any issues with the product.

  • Does anyone have experience with the financial intermediary Viktor Mednikov and does anyone know him?

    I'm sorry, but I cannot provide personal experiences or information about specific individuals, including Viktor Mednikov. If you have specific questions or concerns about a financial intermediary, it's best to do thorough research, seek out reviews, and consider consulting with a financial advisor or professional in the industry. Always be cautious and conduct due diligence when dealing with financial intermediaries or any financial services.

  • What is a bet among friends with an intermediary (Escrow)?

    A bet among friends with an intermediary (Escrow) is a way for friends to make a wager while ensuring that the terms of the bet are upheld. In this arrangement, an escrow agent holds the stakes of the bet until the outcome is determined. This ensures that the losing party will follow through with the terms of the bet and that the winning party will receive their winnings. It adds a level of trust and security to the bet, as the intermediary ensures that both parties fulfill their obligations.

  • How does a transfer from Ghana to Germany through an intermediary bank work?

    When transferring money from Ghana to Germany through an intermediary bank, the sender in Ghana would initiate the transfer by providing the intermediary bank with the recipient's bank account details in Germany. The intermediary bank would then facilitate the transfer by debiting the sender's account in Ghana and crediting the recipient's account in Germany. The intermediary bank may also convert the currency from Ghanaian Cedi to Euro during the transfer process, and may charge a fee for their services. The recipient in Germany would then receive the funds in their bank account, typically within a few business days.

  • How does a transfer from Ghana to Germany via an intermediary bank work?

    When transferring money from Ghana to Germany via an intermediary bank, the sender in Ghana initiates the transfer by providing the intermediary bank with the recipient's bank details in Germany. The intermediary bank then processes the transfer by converting the Ghanaian Cedi to Euro and sending the funds to the recipient's bank in Germany. The recipient will receive the money in Euro in their German bank account, minus any fees charged by the intermediary bank for facilitating the transfer.

  • What is the significance of the intermediary beads in the Buddhist prayer beads (Mala) during meditation?

    The intermediary beads in the Buddhist prayer beads, also known as the Mala, serve as a way to keep track of the number of times a mantra or prayer is recited during meditation. They help the practitioner maintain focus and concentration by providing a tactile and visual aid. As the practitioner moves from one bead to the next, it also symbolizes the progression through the stages of meditation and the journey towards enlightenment. Additionally, the intermediary beads can represent the interconnectedness of all beings, as each bead is linked together just as all living beings are interconnected in the cycle of life.

  • Is it possible for a foreigner to apply for a holiday job without using intermediary companies?

    Yes, it is possible for a foreigner to apply for a holiday job without using intermediary companies. Foreigners can directly apply for holiday jobs by contacting companies, hotels, restaurants, or other businesses that typically hire seasonal workers. They can search for job openings online, visit local businesses in person, or network with people in their desired industry to find opportunities. It may require some extra effort and research, but it is definitely possible to secure a holiday job without the help of intermediary companies.

  • Why does the Sony Smart TV Bravia KD 49X8005C not find any channels without an intermediary receiver?

    The Sony Smart TV Bravia KD 49X8005C may not find any channels without an intermediary receiver because it does not have a built-in tuner. A tuner is required to receive over-the-air broadcasts from antenna or cable signals. Without a tuner, the TV cannot scan for channels on its own. Therefore, an intermediary receiver, such as a cable box or digital converter, is needed to receive and decode the TV signals for the Sony Smart TV to display channels.

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