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  • Cognitive Radio: Interoperability Through Waveform Reconfiguration
    Cognitive Radio: Interoperability Through Waveform Reconfiguration

    In the span of a century, radio technology advanced from spark transmitters, through analog radios based on vacuum tubes to solid state radios to finally software defined radios where most of the transmit and receive functionalities are implemented as programs running on specialized microprocessors.In recent years, cognitive radio emerged, which combines a software-defined radio with an intelligent agent, and promises to deliver a new level of functionality.

    Price: 124.00 £ | Shipping*: 0.00 £
  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Principles of Health Interoperability : FHIR, HL7 and SNOMED CT
    Principles of Health Interoperability : FHIR, HL7 and SNOMED CT

    This extensively updated fourth edition expands the discussion of FHIR (Fast Health Interoperability Resources), which has rapidly become the most important health interoperability standard globally.FHIR can be implemented at a fraction of the price of existing alternatives and is well suited for use in mobile phone apps, cloud communications and electronic health records.FHIR combines the best features of HL7’s v2, v3 and CDA while leveraging the latest web standards and clinical terminologies, with a tight focus on implementation. Principles of Health Interoperability has been completely re-organised into five sections.The first part covers the core principles of health interoperability, while the second extensively reviews FHIR.The third part includes older HL7 standards that are still widely used, which leads on to a section dedicated to clinical terminology including SNOMED CT and LOINC.The final part of the book covers privacy, models, XML and JSON, standards development organizations and HL7 v3.This vital new edition therefore is essential reading for all involved in the use of these technologies in medical informatics.

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  • Cases on Semantic Interoperability for Information Systems Integration : Practices and Applications
    Cases on Semantic Interoperability for Information Systems Integration : Practices and Applications

    Semantic interoperability provides the means to automatically process and integrate large amounts of information without human intervention. ""Cases on Semantic Interoperability for Information Systems Integration: Practices and Applications"" provides an in-depth analysis of issues involved with the application of semantic interoperability to information assimilation tasks followed by field professionals.This significant collection of research explains in-depth issues involved the integration of large amounts of heterogeneous information and points to deficiencies of current systems.

    Price: 180.00 £ | Shipping*: 0.00 £
  • Interoperability – An Introduction to IFC and buildingSMART Standards, Integrating Infrastructure Modeling
    Interoperability – An Introduction to IFC and buildingSMART Standards, Integrating Infrastructure Modeling

    The first comprehensive book explaining the backbone for digital construction methods: the Industry Foundation Classes schema. Interoperable data schemas are the prerequisite to advancing the use of digital methods in the architectural engineering and construction industry.However, the predominant Industry Foundation Classes (IFC) are complex and have been focused on the representation of buildings only.With the extension for infrastructures, Interoperability aims to provide a comprehensive explanation of the IFC structure as well as its application to infrastructure assets.Finally, buildingSMART specifications are presented and contextualized for their use in digital workflows.

    Price: 56.00 £ | Shipping*: 0.00 £
  • NATO and the Russian War in Ukraine : Strategic Integration and Military Interoperability
    NATO and the Russian War in Ukraine : Strategic Integration and Military Interoperability

    For three decades after the Cold War, NATO member states no longer faced a major threat, and focussed on out-of-area operations.They took the opportunity to reduce defence spending and foster their own national defence industries; interoperability was limited to air and maritime missions on a small scale.The 2014 Russian annexation of Crimea and war by proxy in eastern Donbass was a wake-up call, while China’s creeping seizure and fortification of islands in the South China Sea, as well as its relentless acquisition of Western technologies, similarly alerted the Western leadership to a less benign strategic environment.But the real shift occurred in 2022. China and Russia not only announced their ‘unlimited friendship’, but made clear their intention to reduce American hegemony by breaking up the NATO alliance and its Pacific equivalents.This volume is the first account of the challenges and solutions for so-called strategic integration in this coercive global situation.The contributors show, thematically and through selected national case-studies, how strategic integration and interoperability are conceived, debated, problematised and resolved.The chapters are written with specific reference to the illegal Russian invasion of Ukraine, which has galvanised a new era of integration and alliance cooperation within NATO.

    Price: 45.00 £ | Shipping*: 0.00 £
  • Blockchain for Enterprise : Build scalable blockchain applications with privacy, interoperability, and permissioned features
    Blockchain for Enterprise : Build scalable blockchain applications with privacy, interoperability, and permissioned features

    Implement blockchain principles in your choice of domain using Ethereum Key FeaturesBuild permissioned enterprise-grade blockchain applications from scratchImplement Blockchain-as-a-Service to enterprises in terms of deployment and securityAchieve privacy in blockchains using proxy re-encryption algorithmsBook DescriptionThe increasing growth in blockchain use is enormous, and it is changing the way business is done.Many leading organizations are already exploring the potential of blockchain.With this book, you will learn to build end-to-end enterprise-level decentralized applications and scale them across your organization to meet your company's needs.This book will help you understand what DApps are and how the blockchain ecosystem works, via real-world examples.This extensive end-to-end book covers every blockchain aspect for business and for developers.You will master process flows and incorporate them into your own enterprise.You will learn how to use J.P. Morgan’s Quorum to build blockchain-based applications.You will also learn how to write applications that can help communicate enterprise blockchain solutions.You will learn how to write smart contracts that run without censorship and third-party interference. Once you've grasped what a blockchain is and have learned about Quorum, you will jump into building real-world practical blockchain applications for sectors such as payment and money transfer, healthcare, cloud computing, supply chain management, and much more. What you will learnLearn how to set up Raft/IBFT Quorum networksImplement Quorum's privacy and security featuresWrite, compile, and deploy smart contractsLearn to interact with Quorum using the web3.js JavaScript libraryLearn how to execute atomic swaps between different networksBuild a secured Blockchain-as-a-Service for efficient business processesAchieve data privacy in blockchains using proxy re-encryptionWho this book is forThis book is for innovators, digital transformers, and blockchain developers who want to build end-to-end, decentralized applications using the blockchain technology.If you want to scale your existing blockchain system across the enterprise, you will find this book useful, too.It adopts a practical approach to solving real problems in enterprises using a blend of theory and practice.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £

Similar search terms for Interoperability:


  • Are virtual experience worlds created on DJI's website?

    No, virtual experience worlds are not created on DJI's website. DJI's website primarily focuses on showcasing their products, providing information about their technology, and offering support for their customers. Virtual experience worlds are typically created using virtual reality technology and software, and are often found on platforms specifically designed for virtual experiences, such as virtual reality gaming platforms or virtual tour websites.

  • What is an important learning experience?

    An important learning experience is one that challenges and expands our understanding, skills, and perspectives. It often involves stepping out of our comfort zone and encountering new ideas or situations that push us to grow. This could be through making mistakes, receiving constructive feedback, or engaging in meaningful discussions with others. Ultimately, an important learning experience helps us to develop as individuals and gain valuable insights that can be applied to future endeavors.

  • Does anyone have experience learning Turkish?

    Yes, I have experience learning Turkish. I have taken classes and used language learning apps to improve my Turkish language skills. I have also practiced speaking with native Turkish speakers to further enhance my fluency and understanding of the language. Overall, my experience learning Turkish has been challenging but rewarding.

  • What does innovation mean exactly?

    Innovation refers to the process of creating new ideas, products, or methods that bring about positive change or improvement. It involves thinking outside the box, taking risks, and challenging the status quo to develop something that is novel and valuable. Innovation can occur in various fields, such as technology, business, science, and the arts, and it often leads to advancements that benefit society as a whole. Overall, innovation is about pushing boundaries and finding creative solutions to address existing challenges or meet new needs.

  • What exactly does innovation mean?

    Innovation refers to the process of creating new ideas, products, or methods that bring about positive change or improvement. It involves thinking outside the box, taking risks, and challenging the status quo to develop something unique and valuable. Innovation can occur in various fields such as technology, business, science, and art, and is essential for driving progress and growth in society.

  • Do you have experience with learning tips?

    Yes, I have experience with learning tips. I have learned various techniques to improve my learning efficiency and retention, such as creating a study schedule, using mnemonic devices, practicing active recall, and breaking down complex information into smaller chunks. These tips have helped me to better understand and remember the material I am studying.

  • Does anyone have experience with distance learning?

    Yes, I have experience with distance learning. I have taken online courses and completed a degree program through distance learning. I found it to be a convenient and flexible way to pursue my education while balancing other responsibilities. However, it did require self-discipline and strong time management skills to stay on track with assignments and deadlines. Overall, my experience with distance learning was positive and allowed me to achieve my educational goals.

  • What is the difference between an interactive movie and interactive television?

    An interactive movie is a film that allows the viewer to make choices that affect the storyline and outcome, often through the use of branching narratives or decision points. Interactive television, on the other hand, refers to TV shows or programs that incorporate interactive elements, such as allowing viewers to vote on outcomes or participate in live polls. While both interactive movies and interactive television involve viewer engagement, the main difference lies in the medium - one is a film, while the other is a television program.

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