Buy immersiveeducation.eu ?

Products related to Lens:


  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • The Wide Lens : A New Strategy for Innovation
    The Wide Lens : A New Strategy for Innovation

    How can great companies do everything right - identify real customer needs, deliver excellent innovations, beat their competitors to market - and still fail?The sad truth is that many companies fail because they focus too intensely on their own innovations, and then neglect the innovation ecosystems on which their success depends.In our increasingly interdependent world, winning requires more than just delivering on your own promises.It means ensuring that a host of partners -some visible, some hidden- deliver on their promises, too.In The Wide Lens, innovation expert Ron Adner draws on over a decade of research and field testing to take you on far ranging journeys from Kenya to California, from transport to telecommunications, to reveal the hidden structure of success in a world of interdependence.A riveting study that offers a new perspective on triumphs like Amazon's e-book strategy and Apple's path to market dominance; monumental failures like Michelin with run-flat tires and Pfizer with inhalable insulin; and still unresolved issues like electric cars and electronic health records, The Wide Lens offers a powerful new set of frameworks and tools that will multiply your odds of innovation success.The Wide Lens will change the way you see, the way you think - and the way you win.

    Price: 16.99 £ | Shipping*: 3.99 £
  • Cooperative Learning Through a Reflective Lens
    Cooperative Learning Through a Reflective Lens

    Cooperative Learning through a Reflective Lens explores cooperative learning through the lens of reflective language teaching, delving into a wide range of issues on which teachers will want to reflect and suggesting ways that they could do that reflection.The book begins with background on cooperative learning including its theoretical roots and the research which supports its use.Next, eight principles for using cooperative learning are explained and examples are given as to how to implement those principles.Further highlighting the book' practical focus is a chapter on nuts and bolts matters that need to be considered when teachers help their students do cooperative learning.Of course, the light of reflection shines throughout the book, including in a chapter on how to encourage reflection among students on their own learning and on the functioning of their cooperative learning groups.Another chapter offers guidance on how reflection can inform teachers' use of cooperative learning with their students, as well as teachers' cooperation with their colleagues.The book finishes with example lessons which bring to life the principles and practicalities discussed in earlier chapters of the book.

    Price: 24.95 £ | Shipping*: 3.99 £
  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

    Price: 38.99 £ | Shipping*: 0.00 £

Similar search terms for Lens:


  • Which lens mount does this lens have?

    This lens has a Canon EF lens mount. This means it is compatible with Canon DSLR cameras that use the EF mount, as well as some mirrorless cameras with an EF to RF mount adapter. The EF mount is a widely used and versatile mount, allowing for compatibility with a wide range of Canon cameras.

  • Is there a lens hood for the lens?

    Yes, there is a lens hood available for the lens. A lens hood is a useful accessory that helps to reduce lens flare and glare by blocking unwanted light from entering the lens. It can also provide some protection for the front element of the lens. It is recommended to use a lens hood whenever possible to improve the overall image quality.

  • What is the difference between the focal point of a converging lens and the virtual focal point of a diverging lens?

    The focal point of a converging lens is the point where parallel rays of light converge after passing through the lens. This focal point is real and can be located on the opposite side of the lens from the object. On the other hand, the virtual focal point of a diverging lens is the point from which the diverging rays of light appear to originate when extended backward. This virtual focal point is not a physical point where light actually converges but is a theoretical point used in ray diagrams to trace the path of light rays.

  • What does the lens do during autofocus 2 lens?

    During autofocus, the lens in a camera with autofocus 2 technology adjusts its position to bring the subject into sharp focus. This is achieved through the movement of internal lens elements controlled by the camera's autofocus system. The lens continuously makes small adjustments to its focus position until the subject is in focus, allowing for quick and accurate focusing. This technology is particularly useful for capturing fast-moving subjects or for ensuring sharp focus in challenging lighting conditions.

  • Is the converging lens the same as the diverging lens?

    No, a converging lens and a diverging lens are not the same. A converging lens is thicker in the middle and causes parallel rays of light to converge at a focal point, while a diverging lens is thinner in the middle and causes parallel rays of light to diverge. Converging lenses are used to create real images, while diverging lenses are used to create virtual images. Therefore, the two types of lenses have different optical properties and applications.

  • Which type of lens is better suited for wildlife photography: a prime lens or a zoom lens?

    A zoom lens is generally better suited for wildlife photography because it offers versatility in framing the subject without having to physically move closer or further away. This is especially important when photographing unpredictable wildlife in their natural habitat. However, a prime lens can also be effective for wildlife photography, particularly for capturing specific details or in situations where a lighter and more compact lens is preferred. Ultimately, the choice between a prime lens and a zoom lens for wildlife photography depends on the specific needs and preferences of the photographer.

  • Do you have experience with the Crazy Lens from Rossmann?

    As a language model AI, I do not have personal experiences. However, I can provide information about the Crazy Lens from Rossmann. The Crazy Lens is a type of decorative contact lens that is designed to change the appearance of the eye. It is often used for special occasions or costume parties to create a unique and striking look. It is important to note that using contact lenses, including decorative ones, should be done under the guidance of an eye care professional to ensure proper fit and safe usage.

  • Is the Canon lens defective because the lens cannot be adjusted?

    No, the Canon lens is not necessarily defective just because it cannot be adjusted. Some lenses are designed to have fixed focal lengths and cannot be adjusted, such as prime lenses. However, if the lens is supposed to have adjustable focal lengths and it cannot be adjusted, then it may be defective and in need of repair or replacement. It is important to refer to the specific specifications and capabilities of the lens to determine if it is functioning properly.

* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.