Products related to Lights:
-
Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
Price: 33.99 £ | Shipping*: 0.00 £ -
Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
Price: 175.00 £ | Shipping*: 0.00 £ -
Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
Price: 39.95 £ | Shipping*: 0.00 £ -
Wooden Traffic Lights Model Kids Science Toy Funny Technology Physics Teaching Aids Kit Learning
Wooden Traffic Lights Model Kids Science Toy Funny Technology Physics Teaching Aids Kit Learning
Price: 2.63 € | Shipping*: 1.99 € -
Wooden Traffic Lights Model Kids Science Toy Funny Technology Physics Teaching Aids Kit Learning
Wooden Traffic Lights Model Kids Science Toy Funny Technology Physics Teaching Aids Kit Learning
Price: 2.63 £ | Shipping*: 1.99 £ -
Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
Price: 27.99 £ | Shipping*: 0.00 £ -
Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Price: 80.50 £ | Shipping*: 0.00 £ -
Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
Price: 38.99 £ | Shipping*: 0.00 £
Similar search terms for Lights:
-
Why are tea lights called tea lights?
Tea lights are called tea lights because they were originally used to keep teapots warm. In the past, they were placed under teapots to keep the tea warm for longer periods of time. Over time, their use expanded to include decorative and ambient lighting, but the name "tea light" stuck. Today, they are commonly used in various settings to create a warm and cozy atmosphere.
-
How many lights are illuminated during parking lights?
During parking lights, typically only the front and rear position lights are illuminated. These lights are usually located on the corners of the vehicle and are used to increase visibility of the parked vehicle. In most vehicles, the headlights and other auxiliary lights remain off during parking light mode.
-
Why do bicycle traffic lights have two red lights?
Bicycle traffic lights have two red lights to make them more visible to cyclists. The two red lights are placed side by side, making it easier for cyclists to see the signal from a distance and in their peripheral vision. This helps to ensure that cyclists can clearly see when they need to stop, promoting safety at intersections. Additionally, the two red lights can help prevent confusion or misinterpretation of the signal, as it is clear that both lights being red means the cyclist must stop.
-
How many lights are on during the parking lights?
During the parking lights, typically only the front and rear position lights are on. This means there are usually four lights on during the parking lights - two in the front and two in the rear of the vehicle. These lights are dimmer than the headlights and are used to increase the visibility of the vehicle while parked.
-
Can regular ceiling lights be replaced with LED lights?
Yes, regular ceiling lights can be replaced with LED lights. LED lights are a popular and energy-efficient alternative to traditional lighting options. They come in a variety of shapes and sizes, making it easy to find a suitable replacement for your existing ceiling lights. Additionally, LED lights have a longer lifespan and consume less energy, making them a cost-effective and environmentally friendly choice for your home.
-
Are northern lights and polar lights the same thing?
Yes, northern lights and polar lights are the same thing. They are also known as auroras, and they occur in the polar regions of the Earth. The northern lights are seen in the northern hemisphere, while the southern lights, or aurora australis, are seen in the southern hemisphere. These beautiful light displays are caused by charged particles from the sun interacting with the Earth's atmosphere.
-
Are the warning lights and indicator lights acting up?
To determine if the warning lights and indicator lights are acting up, you should first check if they are illuminating when they shouldn't be or if they are not turning on when they should. Additionally, you can inspect the dashboard for any error messages or unusual behavior from the lights. If you notice any irregularities, it may indicate a problem with the vehicle's electrical system or a malfunctioning sensor, and it would be advisable to have the vehicle inspected by a qualified mechanic.
-
Can wall lights be converted into battery-operated lights?
Yes, wall lights can be converted into battery-operated lights with the use of battery-operated LED light strips or battery-operated LED puck lights. These can be easily installed onto the existing wall lights to make them battery-operated. This can be a convenient solution for areas where electrical wiring is not easily accessible or for temporary lighting needs.
* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.