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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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IndustrySim Virtual Platform Steam CD Key
The manufacturing industry is one of the cornerstones for the welfare of the humankind. However, with the production come the problems, such as pollution, which is why it's so important to constantly develop more efficient yet sustainable processes and concepts. The manufacturing industry has been using process simulations as a tool to improve things for decades, so IndustrySim decided to introduce these intriguing tools to the gaming community. IndustrySim gamifies the manufacturing industry...
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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What learning platform is available for mathematics?
There are several learning platforms available for mathematics, including Khan Academy, Coursera, and edX. These platforms offer a wide range of math courses, from basic arithmetic to advanced calculus and linear algebra. They provide interactive lessons, practice exercises, and assessments to help students improve their math skills. Additionally, many of these platforms offer free courses, making them accessible to learners of all backgrounds.
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Do you know a good free learning platform?
Yes, one good free learning platform is Khan Academy. Khan Academy offers a wide range of educational resources, including video lessons, practice exercises, and personalized learning dashboards. The platform covers subjects such as math, science, economics, history, and more, and is suitable for learners of all ages. Khan Academy is a great resource for anyone looking to expand their knowledge and skills for free.
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Does anyone know about the learning platform Prozubi?
Prozubi is a relatively new learning platform that offers courses in various subjects such as coding, design, marketing, and more. It is gaining popularity among learners due to its interactive and engaging content, as well as its affordable pricing. While not as well-known as some other platforms like Coursera or Udemy, Prozubi is quickly making a name for itself in the online learning space. Users have praised its user-friendly interface and the quality of its courses.
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Who has experience with creating a crowdfunding platform?
Individuals with experience in software development, web design, and finance are likely to have experience with creating a crowdfunding platform. This includes professionals who have worked on similar projects in the past, such as developers who have built crowdfunding websites or financial experts who have advised on crowdfunding campaigns. Additionally, entrepreneurs who have successfully launched their own crowdfunding platforms may also have valuable experience in this area.
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Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Smart City Blueprint : Framework, Technology, Platform
The smart city movement, during the last decade and a half, advocated the built environment and digital technology convergence with the backing of institutional capital and government support.The commitment of a significant number of local governments across the globe, in terms of official smart city policies and initiatives, along with the constant push of global technology giants, has reinforced the popularity of this movement.This two-volume treatment on smart cities thoroughly explores and sheds light on the prominent elements of the smart city phenomenon and generates a smart city blueprint. This first volume, with its 12 chapters, provides a sound understanding on the key foundations and growth directions of smart city frameworks, technologies, and platforms, with theoretical expansions, practical implications, and real-world case study lessons. The second companion volume offers sophisticated perspectives on the key foundations and directions of smart city policies, communities, and urban futures, with theoretical expansions, practical implications, and real-world case study lessons. This book is an invaluable reference source for urban policymakers, managers, planners, practitioners, and many others, particularly to benefit from it when tackling key urban and societal issues and planning for and delivering smart city solutions.Moreover, the book is also a rich and important repository for scholars and research and undergraduate students as it communicates the complex smart city phenomenon in an easy to digest form, by providing both the big picture view and specifics of each component of that view.It also appeals to local government agencies and smart city practitioners.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
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Who has experience in creating a crowdfunding platform?
Individuals with a background in software development, web design, and project management are likely to have experience in creating a crowdfunding platform. This includes professionals who have worked on similar projects in the past or have expertise in building online platforms that involve payment processing, user authentication, and project tracking features. Additionally, those who have experience in marketing and fundraising may also have valuable insights into creating a successful crowdfunding platform.
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Does anyone have experience with the Postcrossing platform?
Yes, I have experience with the Postcrossing platform. Postcrossing is a great way to connect with people from around the world by sending and receiving postcards. It's a fun and easy way to learn about different cultures and make new friends. I have enjoyed using the platform to send and receive postcards, and it's always exciting to see where in the world my next postcard will come from. Overall, I highly recommend Postcrossing to anyone who enjoys snail mail and wants to connect with people globally.
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Search for movies like The Platform/The Platform.
If you enjoyed The Platform, you may also like movies such as Snowpiercer, Cube, and Circle. These films also explore themes of social hierarchy, survival, and the human condition within a confined space. Snowpiercer, in particular, shares a similar dystopian setting and commentary on class struggle, while Cube and Circle both involve characters trapped in a mysterious and deadly environment, prompting them to confront their own morality and the nature of humanity.
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Does the learning platform Exammi actually have a cheat protection?
Yes, Exammi does have cheat protection features in place. The platform uses advanced proctoring technology to monitor and prevent cheating during exams. This includes features such as facial recognition, browser lockdown, and AI-based behavior analysis to ensure the integrity of the exam process. Additionally, Exammi provides real-time monitoring and alerts for any suspicious behavior during the exam. Overall, Exammi's cheat protection measures are designed to maintain the fairness and security of the exam environment.
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