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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Is proof of learning required?

    Proof of learning is not always required, as learning can be demonstrated in various ways. Some people may show their learning through practical application, while others may showcase their knowledge through discussions or presentations. However, in formal educational settings or professional environments, proof of learning such as exams, assessments, or certifications may be necessary to validate one's knowledge and skills. Ultimately, the need for proof of learning depends on the context and purpose of demonstrating one's learning achievements.

  • What is the interactive map of the BTS Proof Collectors Edition?

    The interactive map of the BTS Proof Collectors Edition is a digital map that allows fans to explore various locations related to the BTS members. It includes interactive elements such as photos, videos, and behind-the-scenes stories from the members, providing a more immersive experience for fans. The map also allows users to collect virtual "proofs" as they navigate through the different locations, adding a gamified element to the experience. Overall, the interactive map offers fans a unique way to engage with BTS and learn more about the places that hold significance to the group.

  • Is the profession of automation technology electronics technician future-proof?

    Yes, the profession of automation technology electronics technician is considered future-proof. With the increasing demand for automation in various industries, the need for skilled technicians to design, install, and maintain automated systems is expected to grow. As technology continues to advance, automation technology electronics technicians will play a crucial role in ensuring that these systems operate efficiently and effectively. Additionally, the skills and knowledge required for this profession are transferable to other emerging technologies, making it a versatile and in-demand career choice for the future.

  • Are escape-proof prisons also burglary-proof?

    Escape-proof prisons are designed to prevent inmates from breaking out, but that doesn't necessarily mean they are burglary-proof. While the security measures in place may be effective at keeping prisoners in, they may not be as effective at keeping burglars out. Burglary-proofing a facility requires different security measures, such as alarms, surveillance cameras, and secure entry points, which may not be the primary focus of an escape-proof prison. Therefore, just because a prison is escape-proof doesn't guarantee that it is also burglary-proof.

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  • Future-Proof Accounting : Data and Technology Strategies
    Future-Proof Accounting : Data and Technology Strategies

    In today's rapidly evolving accounting landscape, success hinges on embracing cutting-edge technologies.Data analytics and blockchain technology have become indispensable tools for accountants as businesses increasingly digitize their operations.To remain at the forefront of the profession, accountants must possess the ability to decipher complex data and uncover emerging trends.Moreover, understanding the inner workings of blockchain technology is paramount for providing sound advice to clients.By continuously staying abreast of these groundbreaking technologies, accountants can secure their position as highly sought-after professionals. Future-Proof Accounting: Data and Technology Strategies equips accounting students, professors, and industry experts with the knowledge needed to navigate the dynamic realm of accounting.This essential resource provides readers with a comprehensive understanding of the latest technologies and their practical applications.Whether you seek to enhance your skills for the classroom or the workplace, this indispensable guide offers the tools necessary for triumph. Future-Proof Accounting: Data and Technology Strategies bridges the gap between theoretical knowledge and practical expertise, delving into the latest technological advancements and empowering students to cultivate proficiency in technologies that will shape their future careers.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Technology Innovation in Manufacturing
    Technology Innovation in Manufacturing

    This text identifies and discusses different technology innovation initiatives (TIIs) such as entrepreneurial capability, technology infrastructure capability, organizational culture and climate, and government initiatives.It further evaluates the relationship between various technology innovation initiatives and manufacturing performances using multi-criteria decision-making techniques such as fuzzy set theory (FST), structural equation modeling (SEM), and analytic hierarchy process (AHP).It will serve as an ideal reference text for graduate students and academic researchers in the field of industrial engineering, manufacturing engineering, mechanical engineering, automotive engineering. This book:• Discusses technology innovation initiatives such as entrepreneurial capability, technology infrastructure capability, and organizational culture. • Highlights technology innovation-strategy model in assisting manufacturing industries for enhancing their performance in today’s competitive environment. • Examines the effect of technology innovation initiatives on the performance of manufacturing industries. • Covers multi-criteria decision-making techniques such as fuzzy set theory, structural equation modeling, and analytic hierarchy process. • Explores the validation of fuzzy-based technology innovation model through structural equation modeling.

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  • What is Thomas Aquinas' contingency proof and cosmological proof?

    Thomas Aquinas' contingency proof is based on the idea that everything in the world is contingent, meaning it relies on something else for its existence. Therefore, there must be a necessary being, or God, that is the ultimate cause of all contingent beings. Aquinas' cosmological proof, on the other hand, argues that everything in the world is in motion or change, and there must be a first mover, or God, that initiated this motion. Both proofs aim to demonstrate the existence of God through logical reasoning and observation of the natural world.

  • Is Gödel's proof really the proof of God's existence?

    No, Gödel's proof is not a proof of God's existence. Gödel's ontological proof is a mathematical argument that attempts to show that the existence of God is a necessary consequence of a certain set of axioms and definitions. However, the proof has been widely debated and criticized, and it is not widely accepted as a definitive proof of God's existence. The question of God's existence is a complex and deeply philosophical one that cannot be settled by a single mathematical proof.

  • Which of the professions is future-proof and crisis-proof?

    Professions in the healthcare and technology sectors are considered to be future-proof and crisis-proof. Healthcare professionals, such as doctors, nurses, and healthcare administrators, will always be in demand as the population continues to grow and age. Similarly, technology professionals, such as software developers, data analysts, and cybersecurity experts, are essential in our increasingly digital world. These professions are likely to remain in high demand regardless of economic fluctuations or crises.

  • Is the profession of bookseller crisis-proof and future-proof?

    The profession of bookseller is facing challenges in the digital age, with the rise of e-books and online retailers. However, there is still a demand for physical books and the experience of browsing in a bookstore. To remain relevant, booksellers may need to adapt by offering a unique and personalized experience, hosting events, and diversifying their offerings. While the profession may not be crisis-proof, there is still potential for success by embracing change and finding ways to connect with readers.

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