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  • Cisco CISCO DNA SUBSCRIPTIONS - TRY
    Cisco CISCO DNA SUBSCRIPTIONS - TRY

    Cisco CISCO DNA SUBSCRIPTIONS - TRY

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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Consumer Goods Subscriptions : How to Win in Retail in the 21st Century
    Consumer Goods Subscriptions : How to Win in Retail in the 21st Century

    Digitalization has changed our economy and, with the imminent automation of consumption, is causing further major upheavals.Consumers are increasingly choosing subscriptions or season tickets to reduce the effort required to perform everyday activities such as buying clothes, preparing meals, listening to music, or city driving.This book focuses on subscriptions to consumer goods that consumers used to purchase in stationary retail stores. Consumer Goods Subscriptions describes the types of subscriptions that play a role in today's world and identifies the industries in which subscriptions will become particularly popular in the future.The authors define and differentiate four subscription types in terms of surprise and personalization.The book provides a step-by-step concept for successfully implementing subscriptions and shows how to optimize subscription revenues and profits.It will help retail managers to seize the opportunities of this new revenue model and respond to changing customer behavior with appropriate subscription services.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Do you have experience with delivering magazine subscriptions?

    As an AI language model, I do not have personal experience with delivering magazine subscriptions. However, I can provide information and guidance on the process of delivering magazine subscriptions based on the knowledge I have been trained on. If you have specific questions or need assistance with this topic, feel free to ask and I will do my best to help.

  • Does YouTube delete subscriptions?

    YouTube does not delete subscriptions on its own. However, users may experience issues with their subscriptions disappearing due to technical glitches or changes in the platform's algorithm. In such cases, users can try troubleshooting steps like logging out and back in, clearing their cache and cookies, or contacting YouTube support for assistance. It is also important to regularly check and manage subscriptions to ensure they are up to date.

  • What are gift subscriptions?

    Gift subscriptions are a way to purchase a subscription to a service or product for someone else. It allows you to pay for a set period of time for the recipient to receive the benefits of the subscription. This can be a great gift idea for birthdays, holidays, or special occasions, as it provides the recipient with ongoing enjoyment and value. Gift subscriptions are available for a wide range of products and services, such as streaming services, magazines, beauty boxes, and more.

  • How much do Twitch streamers earn from subscriptions and Amazon Prime subscriptions?

    Twitch streamers typically earn 50% of the subscription fee, which is $4.99 per month for each subscriber. For Amazon Prime subscriptions, Twitch streamers receive $2.49 per month for each subscriber who links their Amazon Prime account to their Twitch account. The exact earnings can vary depending on the streamer's partnership agreement with Twitch.

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  • Predictable Profits : Transform Your Business from One-Off Sales to Recurring Revenue with Memberships and Subscriptions
    Predictable Profits : Transform Your Business from One-Off Sales to Recurring Revenue with Memberships and Subscriptions

    Launch, grow, and scale your membership businessWhat if you could stop chasing one-off sales and build a business that pays you consistently, month after month? In Predictable Profits, membership expert Stu McLaren pulls back the curtain on how to create a thriving membership business that doesn’t just bring in revenue—but does so predictably, allowing you to focus on what truly matters. Drawing on nearly two decades of membership experience, Stu shares:· Three telltale signs that you have a perfect market for a membership site· How to effortlessly attract new members—even if you don’t like to “sell”· Why closing your doors will lead to faster and more explosive growth in your membership· A simple blueprint for creating irresistible content that keeps your members coming back for more· What to do in the first 30 days to triple the lifetime value of your membersPredictable Profits is packed with real-life success stories, actionable insights, and all the inspiration you need to build a membership site that does more than just generate revenue—it creates financial stability, positive impact, and ultimate freedom. Turn what you already know, love, and do into a thriving online business.This remarkable book will show you how.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • How much do Twitch streamers earn from subscriptions and from Amazon Prime subscriptions?

    Twitch streamers typically earn 50% of the subscription fee, which is $4.99 per month for each subscriber. This means that for each subscriber, the streamer earns around $2.50. Additionally, Twitch streamers also receive a share of the revenue from Amazon Prime subscriptions that are linked to their Twitch accounts. This can vary, but it is generally around $2.50 per month for each Prime subscriber who links their account to the streamer's channel. Overall, the amount a Twitch streamer earns from subscriptions and Amazon Prime subscriptions can vary based on the number of subscribers and Prime users linked to their channel.

  • How are Twitch subscriptions gifted?

    Twitch subscriptions can be gifted by selecting the "Gift a Sub" option on a channel's subscription page. The gifter can choose the recipient from the list of viewers in the chat or enter their username manually. Once the gift subscription is purchased, the recipient will receive a notification and can start enjoying the benefits of the subscription, such as ad-free viewing and access to emotes.

  • Which providers offer software subscriptions?

    Many software providers offer software subscriptions, including Microsoft with its Office 365 suite, Adobe with its Creative Cloud subscription, and Salesforce with its various cloud-based software solutions. Other providers like Google, Dropbox, and Slack also offer software subscriptions for their productivity and collaboration tools. These subscriptions typically provide users with access to the latest software updates, cloud storage, and other premium features for a monthly or annual fee.

  • How do Tinder subscriptions work?

    Tinder offers two main subscription options: Tinder Plus and Tinder Gold. Tinder Plus provides users with additional features such as unlimited likes, the ability to rewind swipes, and a boost in profile visibility. Tinder Gold includes all the features of Tinder Plus, as well as the ability to see who has liked your profile before you swipe. Subscriptions are typically purchased on a monthly basis and can be managed through the app store on your device.

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