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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Who is familiar with the Smart Interactive TV 40?

    The Smart Interactive TV 40 is likely familiar to individuals who are interested in technology and consumer electronics. This may include tech enthusiasts, home entertainment enthusiasts, and individuals who are in the market for a new television. Additionally, people who are familiar with smart home devices and the latest advancements in television technology may also be familiar with the Smart Interactive TV 40. Overall, those who are interested in cutting-edge TV technology and smart home integration are likely to be familiar with this product.

  • Can you watch Netflix on a Grundig Smart Interactive TV?

    Yes, you can watch Netflix on a Grundig Smart Interactive TV. Grundig Smart TVs come equipped with the ability to download and access various streaming apps, including Netflix. Simply download the Netflix app from the app store on your Grundig Smart TV, log in with your account, and start streaming your favorite shows and movies.

  • Why is my Grundig TV not showing me any Interactive features?

    If your Grundig TV is not showing any interactive features, it could be due to a few reasons. Firstly, ensure that your TV is connected to the internet and that the connection is stable. Additionally, make sure that the interactive features are supported by your specific TV model and that they are enabled in the settings. If the issue persists, you may need to update the TV's software or contact Grundig customer support for further assistance.

  • Why is my Grundig TV not showing me any Interactive content?

    If your Grundig TV is not showing any Interactive content, it could be due to a few reasons. Firstly, make sure that your TV is connected to the internet and that the connection is stable. Additionally, ensure that the Interactive feature is enabled in the TV settings. If the issue persists, it could be a compatibility issue with the Interactive content provider or a software glitch that may require troubleshooting or a software update.

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  • Swivel Full Motion TV Wall Mount Bracket TV Stand for 10-32  TV Monitors Save Space and Improve Visual Experience
    Swivel Full Motion TV Wall Mount Bracket TV Stand for 10-32 TV Monitors Save Space and Improve Visual Experience

    Features: Brand new and high quality Mount your TV on the wall easily with this metal wall mount bracket. Save valuable desk space and keep your area neat and organized. Easily adjust the angle and position for comfortable experience. This wall mount bracket allows you to find the perfect angle for comfort. Suitable for all users, whether you're working in office, studying, using it at home. This wall mount bracket caters to various individuals needs. Perfect for any setting, whether it's your living room, bedroom, or a conference room. The design of this wall mount bracket complements any interior, enhancing the aesthetics of the space. Experience convenience with this wall mount bracket. Keep your space organized and create a comfortable setup for work, study, or leisure activities. Specifications: Material:Metal Length:Approx.21cm/8.27inch Bear 5kg/11.02lbs Color:Black 360degree Rotation Note: Please allow 1-2cm errors due to manual measurement,please make sure that you donot mind befores you order. Due to the differences between different monitors, the picture may not reflect the actual item color. Package includes: 1pc Metal Bracket

    Price: 19.68 £ | Shipping*: 0.0 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

    Price: 38.99 £ | Shipping*: 0.00 £
  • Innovation in Information Technology
    Innovation in Information Technology


    Price: 110.00 £ | Shipping*: 0.00 £
  • Why is my Grundig TV not showing me any interactive features?

    If your Grundig TV is not showing any interactive features, it could be due to a few reasons. First, ensure that your TV is connected to the internet and that the software is up to date. Additionally, check if the interactive features require a separate subscription or service that you may not have activated. Finally, make sure that the remote control batteries are working properly and that you are pressing the correct buttons to access the interactive features.

  • Do you have experience with Magenta TV or 11 TV?

    As an AI language model, I do not have personal experiences. However, I can provide information about Magenta TV and 11 TV. Magenta TV is a streaming service offered by Deutsche Telekom in Germany, providing access to live TV, on-demand content, and other features. 11 TV is a television channel in Germany that focuses on sports programming, including live sports events and sports news. If you have any specific questions about these services, feel free to ask!

  • Learning English through reading or watching TV?

    Both reading and watching TV can be effective ways to learn English, but they offer different benefits. Reading can help improve vocabulary, grammar, and comprehension skills, while also allowing for a deeper understanding of the language. On the other hand, watching TV can help with listening skills, pronunciation, and understanding different accents and colloquialisms. Ultimately, a combination of both reading and watching TV can provide a well-rounded approach to learning English.

  • Which TV series is suitable for learning English?

    One TV series that is suitable for learning English is "Friends." It features a diverse group of characters with different accents and speech patterns, providing a good opportunity to practice listening comprehension. The dialogue is conversational and includes a lot of everyday vocabulary and expressions, making it relevant for language learners. Additionally, the show is widely available with subtitles, allowing viewers to follow along and improve their reading skills as well.

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