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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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Learning the Violin, Book Two
Learn more violin!Learning the Violin, Book Two teaches a new set of skills on the violin and helps you become more fluent in first position.The book reviews note-reading and teaches rhythms, string crossing, slurs, and some extended first position. Teachers: this book can be studied in private lessons or in string classes, along with the Viola and Cello books.This book could be studied along with Playing the Violin, Book One and could be followed by Playing in Keys for Violin, Book One.
Price: 11.99 £ | Shipping*: 3.99 £
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How can you use two outputs in Virtual DJ?
In Virtual DJ, you can use two outputs by setting up a dual sound card configuration. This allows you to route different audio signals to separate outputs, such as sending the master output to the main speakers and the headphone output to a separate monitor. By configuring two outputs, you can have more control over your audio setup and create a more professional DJing experience.
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How can one use two outputs in Virtual DJ?
In Virtual DJ, one can use two outputs by setting up a dual sound card configuration. This allows for separate outputs for the master and headphones. By assigning different outputs to each deck, one can pre-listen to a track in headphones before playing it through the main speakers. This setup is commonly used by DJs to seamlessly mix tracks and ensure a smooth transition between songs.
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How can two microphones be combined into a virtual microphone?
Two microphones can be combined into a virtual microphone using a technique called microphone array processing. This involves placing the two microphones in a specific configuration and then using signal processing algorithms to combine the audio signals from both microphones. By carefully adjusting the time delays and amplitude levels of the signals from each microphone, the virtual microphone can be created to have specific directional characteristics and improved signal-to-noise ratio. This technique is commonly used in applications such as beamforming and noise reduction in audio recording and communication systems.
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Is it worth learning two professions in Germany?
Yes, it can be worth learning two professions in Germany as it can increase your job opportunities and make you more versatile in the job market. Having skills in multiple professions can also make you more adaptable to changing economic conditions and increase your earning potential. However, it is important to consider the time and effort required to learn and maintain proficiency in two professions, as well as any legal or regulatory restrictions that may apply.
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Learning the Cello, Book Two
Learn more cello!Learning the Cello, Book Two teaches a new set of skills on the cello and helps you become more fluent in first position.The book reviews note-reading and teaches rhythms, string crossing, slurs, and some extended first position. Teachers: this book can be studied in private lessons or in string classes, along with the Violin and Viola books.This book could be studied along with Cello Book One and could be followed by Playing in Keys for Cello, Book One.
Price: 11.99 £ | Shipping*: 3.99 £ -
Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
Price: 38.99 £ | Shipping*: 0.00 £
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Can two phones with Qi technology charge each other?
No, two phones with Qi technology cannot charge each other. Qi technology allows devices to charge wirelessly from a charging pad or mat, but it does not support charging between devices. Each device needs to be placed on a Qi-compatible charging surface to receive power wirelessly.
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What are two applications of ice crystals in technology?
Ice crystals are used in cryopreservation to preserve biological materials such as cells, tissues, and organs for medical and research purposes. By freezing these materials, ice crystals can help maintain their viability and functionality for extended periods of time. Additionally, ice crystals are used in the production of ice lenses for ground improvement in geotechnical engineering. When water freezes in the soil, it forms ice lenses that can increase the soil's strength and stability, making it suitable for construction and infrastructure projects.
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How can you stream two virtual Windows desktops on a Mac?
You can stream two virtual Windows desktops on a Mac by using virtualization software such as VMware Fusion or Parallels Desktop. These programs allow you to create and run multiple virtual machines on your Mac, including Windows desktops. You can then use a remote desktop protocol (RDP) client to connect to the virtual Windows desktops and stream them on your Mac. Additionally, you can use a dual-monitor setup to display both virtual Windows desktops simultaneously for a seamless multitasking experience.
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How can you split Windows 11 virtual desktops across two monitors?
To split Windows 11 virtual desktops across two monitors, you can use the Snap feature to arrange windows on each monitor. First, open the virtual desktop you want to split across the two monitors. Then, drag the window to the edge of the screen until it snaps into place. You can also use the Windows key + left or right arrow to snap the window to the left or right side of the monitor. This way, you can effectively split your virtual desktop across two monitors for a more organized and efficient workspace.
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