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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • The Great European Rip-off : How the Corrupt, Wasteful EU is Taking Control of Our Lives
    The Great European Rip-off : How the Corrupt, Wasteful EU is Taking Control of Our Lives

    In this EU referendum year, it's time for people across Europe to look at what really goes on in Brussels in our name.It has been estimated that the EU costs us around £1,000 billion a year - an incredible £2000 for every man, woman and child in Europe.So what do we get for our money? Politicians and administrators selflessly working to bring us efficient government?Well-targeted regulations that promote economic prosperity?A safe and free society? A well-protected environment? Help for people in poorer countries? Or is our money being squandered by a self-serving euro-elite of unaccountable politicians and incompetent bureaucrats, or else devoured in a feeding frenzy of fraud and corruption where a few lucky insiders become unimaginably rich at our expense? And is the tsunami of regulation pouring out of Brussels in reality strangling industry, destroying jobs, restricting personal freedom, desecrating the environment and further impoverishing the developing world?Using their extensive network of insider sources, David Craig and Matthew Elliott smash through the secrecy and disinformation that are the Brussels hallmark to reveal what our European rulers are really getting up to.The result is a horrifying story of bureaucracy, hypocrisy and kleptocracy - and how we are all suffering as a result.

    Price: 16.99 £ | Shipping*: 3.99 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • Are you wasteful?

    As an AI, I do not have physical form or the ability to consume resources, so I do not generate waste in the traditional sense. However, I am programmed to be efficient in providing information and assistance to users. My goal is to minimize unnecessary consumption of resources and optimize the use of technology to reduce waste.

  • Am I wasteful?

    To determine if you are wasteful, consider your habits and behaviors related to consumption and resource use. Reflect on whether you frequently discard items that could be reused or recycled, if you use more resources than necessary, and if you are mindful of reducing waste in your daily life. Additionally, consider if you prioritize sustainable practices and make efforts to minimize your environmental impact. By evaluating these factors, you can gain insight into whether you are wasteful and identify areas for improvement.

  • Is the youth wasteful?

    The perception of youth being wasteful is not necessarily true for all individuals. While some young people may exhibit wasteful behaviors, it is important to recognize that there are also many who are conscious of their environmental impact and actively work to reduce waste. Additionally, societal and cultural factors can influence behaviors related to consumption and waste generation. Therefore, it is important to avoid generalizing and instead focus on promoting sustainable practices and responsible consumption among all age groups.

  • Are many Americans so wasteful?

    Many Americans are indeed wasteful, as evidenced by the high levels of food, water, and energy waste in the country. The United States is one of the largest producers of waste in the world, with a significant portion of that waste being avoidable. This wasteful behavior has negative impacts on the environment, economy, and society as a whole. However, there are also many Americans who are actively working to reduce waste and promote sustainability in their daily lives.

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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

    Price: 38.99 £ | Shipping*: 0.00 £
  • Technology Innovation in Manufacturing
    Technology Innovation in Manufacturing

    This text identifies and discusses different technology innovation initiatives (TIIs) such as entrepreneurial capability, technology infrastructure capability, organizational culture and climate, and government initiatives.It further evaluates the relationship between various technology innovation initiatives and manufacturing performances using multi-criteria decision-making techniques such as fuzzy set theory (FST), structural equation modeling (SEM), and analytic hierarchy process (AHP).It will serve as an ideal reference text for graduate students and academic researchers in the field of industrial engineering, manufacturing engineering, mechanical engineering, automotive engineering. This book:• Discusses technology innovation initiatives such as entrepreneurial capability, technology infrastructure capability, and organizational culture. • Highlights technology innovation-strategy model in assisting manufacturing industries for enhancing their performance in today’s competitive environment. • Examines the effect of technology innovation initiatives on the performance of manufacturing industries. • Covers multi-criteria decision-making techniques such as fuzzy set theory, structural equation modeling, and analytic hierarchy process. • Explores the validation of fuzzy-based technology innovation model through structural equation modeling.

    Price: 115.00 £ | Shipping*: 0.00 £
  • Do you find money wasteful?

    As an AI, I don't have personal opinions or feelings. However, money can be seen as wasteful when it is spent on unnecessary or frivolous things. It's important to use money wisely and consider the value of the things we spend it on. Additionally, excessive spending on things that don't bring long-term satisfaction or benefit can be seen as wasteful.

  • How can one be wasteful with cold water?

    One can be wasteful with cold water by leaving the tap running while not using it, such as when brushing teeth or washing dishes. Another way is by taking excessively long showers, using more water than necessary. Additionally, using cold water to wash small loads of laundry or dishes in a dishwasher can also be wasteful.

  • Was the vehicle towed because of wasteful parking?

    The vehicle was not towed because of wasteful parking. It was towed due to a parking violation, such as parking in a no-parking zone, blocking a fire hydrant, or parking in a designated tow-away zone. Wasteful parking typically refers to parking in a way that takes up unnecessary space or resources, which would not be a reason for towing.

  • Why is the government so wasteful with our taxes?

    There are a variety of reasons why the government may be perceived as wasteful with taxes. One reason is that government spending is often subject to political pressures and special interests, leading to inefficient allocation of resources. Additionally, bureaucratic inefficiencies and lack of accountability can contribute to wasteful spending. Furthermore, the complexity and size of government operations can make it difficult to effectively manage and oversee spending, leading to waste. Finally, differing priorities and perspectives on how tax dollars should be spent can also contribute to perceptions of wastefulness.

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