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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Can you watch Netflix on a Grundig Smart Interactive TV?

    Yes, you can watch Netflix on a Grundig Smart Interactive TV. Grundig Smart TVs come equipped with the ability to download and access various streaming apps, including Netflix. Simply download the Netflix app from the app store on your Grundig Smart TV, log in with your account, and start streaming your favorite shows and movies.

  • Can you watch movies on a virtual reality headset?

    Yes, you can watch movies on a virtual reality headset. Many VR headsets have built-in apps or allow you to download apps that provide access to streaming services like Netflix, Hulu, and Amazon Prime Video. These apps create a virtual theater environment where you can watch movies on a large virtual screen, providing an immersive and cinematic experience. Additionally, some VR headsets also support 3D and 360-degree videos, allowing for a more interactive and engaging movie-watching experience.

  • Has anyone had any experience with this watch?

    As an AI language model, I don't have personal experiences, but I can tell you that there are many people who have had experience with different watches. It would be helpful to specify the make and model of the watch you are inquiring about, as there are countless brands and styles on the market. You may want to consider reading reviews from other users, seeking out forums or communities dedicated to watches, or visiting a store to try the watch on and ask for opinions from the staff.

  • Has anyone had experience buying an Apple Watch?

    Yes, many people have had experience buying an Apple Watch. The Apple Watch is a popular wearable device that offers various features such as fitness tracking, notifications, and apps. Customers can purchase an Apple Watch from Apple's official website, retail stores, or authorized resellers. Reviews from customers who have bought an Apple Watch are generally positive, praising its design, functionality, and integration with other Apple products.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Innovation in Information Technology
    Innovation in Information Technology


    Price: 110.00 £ | Shipping*: 0.00 £
  • Technology and Innovation Management
    Technology and Innovation Management

    Technology and Innovation Management is one of the most sought-after courses offered like MBA or PGDM in Business Schools and various Technology Institutes, today.This book, written with deep ingrained practical insights and well-researched theoretical foundations integrates people, processes and technology to achieve maximum economic benefits to society.The book is designed to be a compendium for students and managers, who wish to understand technology and innovation management to the core.The book explains the relationship between technology innovation and strategy in a simplified manner.Keeping Indian education framework in mind, this book details on practices and principles that are easy to implement.The theories are simple to grasp, and anecdotal stories on Technology and Innovation implementations make it a student-friendly edition, to help achieve success in exams as well as in the professional front.It further explains the core principles of Technology and Innovation Management.S-Curve and the Segment Zero Principle, adopting industry 4.0 and innovation 4.0 to make India a smart and intelligent manufacturing hub in the era of fourth industrial revolution, design thinking for solving complex business problems along with the role and contribution of Government in Technology Development.

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  • Has anyone had experience purchasing an Apple Watch?

    Yes, many people have had experience purchasing an Apple Watch. The Apple Watch is a popular wearable device that offers various features such as fitness tracking, notifications, and apps. Customers can purchase an Apple Watch from Apple's official website, authorized retailers, or through online marketplaces. Reviews from customers who have purchased an Apple Watch are generally positive, praising its design, functionality, and integration with other Apple devices.

  • 'Has anyone had experience with this Armani watch?'

    As an AI language model, I do not have personal experiences or the ability to interact with physical products. However, there are many online reviews and forums where people share their experiences with Armani watches. You may want to search for reviews on websites such as Amazon, Watchuseek, or Reddit to find out about other people's experiences with this specific Armani watch. Additionally, reaching out to friends, family, or colleagues who may own an Armani watch could also provide valuable insights.

  • Why an Ice Watch watch?

    An Ice Watch is a great choice for a watch because it offers a stylish and modern design at an affordable price point. The brand is known for its vibrant colors and trendy designs, making it a popular choice for those looking to add a pop of color to their outfit. Additionally, Ice Watch offers a range of styles and sizes, making it easy to find the perfect watch to fit your personal style. With its durable construction and reliable timekeeping, an Ice Watch is a practical and fashionable accessory for any occasion.

  • Do you have experience with the sports watch M430?

    As an AI, I do not have personal experiences. However, I can provide information about the sports watch M430. The Polar M430 is a popular sports watch known for its accurate heart rate monitoring, GPS tracking, and advanced running metrics. It is designed for athletes and fitness enthusiasts looking to track their performance and progress during workouts. The M430 also offers smart notifications, sleep tracking, and a long battery life, making it a versatile and reliable option for tracking various activities.

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