Products related to Peak:
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Super Consciousness : The Quest for the Peak Experience
When Colin Wilson died in December 2013, one perceptive obituary writer suggested that, despite the seemingly diverse subject matter of his books, Wilson's legacy lay in the field of consciousness studies.This is undoubtedly true. In Super Consciousness (first published in 2009), Wilson, nearing the end of his creative life, decided to succinctly summarise the ideas he had developed during years of research first as an existentialist philosopher and a psychologist, and later as an explorer of the occult. In the Foreword Wilson states: “I am now 75, and most of my life has been devoted to a search for what might be called ‘the mechanisms of the Peak Experience’, or ‘power consciousness’.This book might be regarded as a kind of DIY manual of how to achieve it.” Peak Experience – the experience of sudden overwhelming happiness – is a concept coined by the American psychologist Abraham Maslow (1908–1970), but while Maslow believed that Peak Experience could not be induced, Wilson thought otherwise.He points out that boredom and lack of purpose are among the most destructive states we can experience, and instead emphasises the importance of acknowledging the reality of free will and actively evolving our own consciousness to find deep meaning and joy in every part of life.In this fascinating and optimistic work, Wilson looks at what we can learn from the Peak Experiences of Yeats, Blake, Sartre, Nietzsche, Robert Graves and other luminaries, revealing the process of how we too can gain incredible insight into the deepest mysteries of existence.This new edition includes a foreword by Colin Wilson's bibliographer, Colin Stanley.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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What is the peak-peak value of an unloaded voltage divider?
The peak-peak value of an unloaded voltage divider is equal to the peak-peak value of the input voltage. This is because an unloaded voltage divider does not have any load connected to it, so the output voltage will be the same as the input voltage. Therefore, the peak-peak value of the output voltage will be equal to the peak-peak value of the input voltage.
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What causes high electricity consumption in peak and off-peak hours?
High electricity consumption in peak hours is typically caused by increased demand from residential and commercial activities, such as air conditioning, heating, and lighting during the busiest times of the day. In contrast, off-peak hours see lower electricity consumption due to reduced demand as businesses close and people are less active. Factors such as weather conditions, time of day, and economic activities can all contribute to fluctuations in electricity consumption during peak and off-peak hours.
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What is the peak-to-peak value of an unloaded voltage divider?
The peak-to-peak value of an unloaded voltage divider is equal to the peak-to-peak value of the input voltage. This is because an unloaded voltage divider does not have any current flowing through it, so the output voltage simply follows the input voltage without any attenuation. Therefore, the peak-to-peak value of the output voltage is the same as the peak-to-peak value of the input voltage.
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How can a switch from off-peak electricity to peak electricity be made?
A switch from off-peak electricity to peak electricity can be made by adjusting the timing of energy usage. This can be done by scheduling high-energy activities, such as running the dishwasher or doing laundry, during off-peak hours when electricity rates are lower. Additionally, using energy-efficient appliances and practices can help reduce overall electricity usage, making the switch to peak electricity less impactful. It's also important to be mindful of energy usage during peak hours and to limit unnecessary consumption during those times.
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Summit : Reach Your Peak and Elevate Your Customers' Experience
Risk management expert and entrepreneur Scott Addis looks at your progression upwardfrom developing skills to cultivating business relationships to earning customer loyaltyas an ascent to a mountaintop.He takes you through four elevation levelspreparation for the climb, setting up base camp, assaulting the summit, and the final ascentas he covers identifying your Unique Ability (R), emotional intelligence, presenting yourself to others, nurturing creativity and innovation, building relationships, and winning customer trust.Scott an Inc. magazine "Entrepreneur of the Year" finalist and one of the "25 Most Innovative Insurance Brokers in America"believes that as a professional in today's workforce you are eager to reach your personal summit, and he gives you a clear path to get there.In his well-paced guide for novices and masters alike, he judiciously balances anecdotes with prudent advice and calls-to-action.The latter take the form of questions to address, steps to take, strategies to pursue, and attributes to cultivate along your path to the top.
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Maximum Climbing : Mental Training For Peak Performance And Optimal Experience
The definitive resource to brain-training for climbing—by an internationally recognized expert As physical as climbing is, it is even more mental.Ultimately, people climb with their minds—hands and feet are merely extensions of their thoughts and will.Becoming a master climber requires that you first master your mind.In Maximum Climbing, America's best-selling author on climbing performance presents a climber's guide to the software of the brain—one that will prove invaluable whether one's preference is bouldering, sport climbing, traditional climbing, alpine climbing, or mountaineering.Eric Hörst brings unprecedented clarity to the many cognitive and neurophysical aspects of climbing and dovetails this information into a complete program, setting forth three stages of mental training that correspond to beginner, intermediate, and elite levels of experience and commitment—the ideal template to build upon to personalize one's goals through years of climbing to come.
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Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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When does beard growth peak?
Beard growth typically peaks between the ages of 25 and 35 for most men. During this time, the facial hair tends to be at its thickest and fullest due to hormonal changes and genetic factors. After this peak period, beard growth may slow down or become patchier as men age.
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What is a traffic peak?
A traffic peak refers to a period of time when there is a significant increase in the volume of traffic on a network or website. This surge in traffic can lead to slower loading times, server crashes, and overall poor performance. Traffic peaks are often caused by events such as sales promotions, breaking news, or viral content that drive a large number of users to a particular site at the same time. It is important for websites to be prepared for traffic peaks by optimizing their servers and infrastructure to handle the increased load.
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What is a peak wave?
A peak wave is the highest point of a wave, representing the maximum amplitude or height of the wave. It is the point at which the wave reaches its greatest energy and intensity before starting to decrease in amplitude. Peak waves are important in understanding the potential impact of waves on coastal areas and structures, as they can cause erosion and flooding. Surfing and other water sports enthusiasts also pay attention to peak waves as they seek out the most powerful and exciting waves to ride.
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What are peak traffic times?
Peak traffic times are the periods of the day when the volume of vehicles on the road is at its highest, typically during the morning and evening rush hours. These times can vary depending on the location and the local commuting patterns. Peak traffic times can lead to congestion, longer travel times, and increased stress for commuters. It is important for drivers to be aware of these peak times and plan their travel accordingly to avoid getting stuck in heavy traffic.
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