Products related to Variable:
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
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Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
Price: 8.19 € | Shipping*: 0 € -
Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
Angle Grinder Variable Blower Variable Cleaner Converter Dual-Purpose Blowing and Suction
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Similar search terms for Variable:
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What is a variable and non-variable quantity?
A variable quantity is a quantity that can change or vary, such as the temperature, time, or the price of a product. These quantities can take on different values and are often represented by symbols or letters in mathematical equations. On the other hand, a non-variable quantity is a quantity that remains constant and does not change, such as the speed of light or the number of sides in a triangle. Non-variable quantities are fixed and do not depend on any other factors.
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What is the difference between variable definition and variable initialization?
Variable definition is the process of declaring a variable and specifying its data type, such as int, float, or string. This tells the compiler or interpreter that a variable with a certain name and data type will be used in the program. Variable initialization, on the other hand, is the process of assigning a value to the variable for the first time. This can happen at the same time as the variable is defined, or at a later point in the program. Initialization gives the variable a specific value to work with, while definition simply sets up the variable's characteristics.
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'How do I write a variable in a variable in Arduino?'
In Arduino, you can write a variable in a variable by using the concept of pointers. You can declare a pointer variable and then assign the address of the original variable to the pointer variable. This allows you to indirectly access the original variable through the pointer variable. Here's an example of how to write a variable in a variable in Arduino: ```C int originalVariable = 10; int *pointerVariable = &originalVariable; // Assign the address of originalVariable to pointerVariable *pointerVariable = 20; // Write a new value to originalVariable through pointerVariable ``` In this example, the value of originalVariable is changed to 20 by writing to it through the pointerVariable.
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How can one express a variable in terms of another variable?
One can express a variable in terms of another variable by manipulating equations or formulas to isolate the desired variable on one side of the equation. This can involve performing algebraic operations such as addition, subtraction, multiplication, or division to rearrange the equation. By doing so, the variable of interest can be written in terms of the other variable, allowing for a clearer understanding of the relationship between the two variables.
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How can I store a JavaScript variable in a PHP variable?
To store a JavaScript variable in a PHP variable, you can use AJAX to send the JavaScript variable to a PHP script on the server. The PHP script can then receive the variable using $_POST or $_GET superglobals and store it in a PHP variable. This way, you can pass data between JavaScript and PHP seamlessly.
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How can a JavaScript variable be transferred to a PHP variable?
A JavaScript variable can be transferred to a PHP variable by using AJAX (Asynchronous JavaScript and XML) to send the variable value to a PHP script on the server. The PHP script can then receive the variable value using the $_POST or $_GET superglobals, and assign it to a PHP variable. Another way to transfer a JavaScript variable to a PHP variable is by embedding the JavaScript variable value in a form and submitting the form to a PHP script, which can then retrieve the value using the $_POST or $_GET superglobals.
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How can I output a batch variable in a variable name?
You can output a batch variable in a variable name by using the delayed expansion feature in batch scripting. To do this, you need to enable delayed expansion by using the "setlocal enabledelayedexpansion" command at the beginning of your script. Then, you can use the "!" symbol instead of "%" to access the value of a variable inside another variable. For example, if you have a variable named "var1" and you want to output its value in a variable named "var2", you can use the syntax "!var1!" to achieve this.
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What is the correct explanation for the terms variable declaration and variable initialization?
Variable declaration refers to the process of defining a variable in a program, including its name and data type. This tells the program that a certain variable exists and can be used. Variable initialization, on the other hand, refers to the process of assigning a value to a variable at the time of declaration or later in the program. This gives the variable an initial value to work with. In summary, declaration is about creating the variable, while initialization is about giving it an initial value.
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