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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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The Phenomenology of Virtual Technology : Perception and Imagination in a Digital Age
The digital age we now live in is fundamentally changing how we relate to our perceptions and images.Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore.O’Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O’Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre.In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of ‘image-consciousness’ (Bildbewusstsein).This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them.The second part then applies these theoretical findings to some of the most influential ‘virtual technologies’ today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.
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Post Stone Age Technology
Darkness On Demand's latest album, "Post Stone Age Technology," is a technicolor sonic experience that feels like a wild ride on a spaceship through a retro-futuristic universe. The German duo, consisting of Wagner and Falgalas, have crafted an eclectic mix of industrial, synthpop, and EBM that sets them apart from the current music landscape. From the moment the opening track, "Brain Drain," hits your ears, you are transported to a world where neon lights flicker, robots roam the streets, and the air crackles with electricity. The pulsating beats and distorted vocals create a sense of urgency and excitement that is impossible to resist. Tracks like "Body Bleed" and "Second Attempt" showcase Darkness On Demand's ability to create catchy hooks and infectious melodies, while still maintaining an edge of darkness and mystery. The production on this album is top-notch, with layers of synths and drum machines building a rich, immersive sound that envelops you in its embrace. Overall, "Post Stone Age Technology" is a thrilling journey through a musical landscape that is both retro and cutting-edge. Darkness On Demand have proven once again that they are one of the most innovative and exciting acts in the electronic music scene. This album is a must-listen for anyone who craves something truly out of this world.
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Learning Identities in a Digital Age : Rethinking creativity, education and technology
Digital media are increasingly interwoven into how we understand society and ourselves today.From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age.The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promotion of new learning identities, which are intended to incite teachers and students to think, feel, and act as social operators in schools and beyond.Learning Identities in a Digital Age provides a critical exploration of how education has been reimagined for the digital future.It argues that education is now the subject of a "cybernetic" mode of thought: a contemporary style of thinking about society and identity that is saturated with metaphors of networks, flexibility, interactivity, and connectedness.This book examines how shifts in thought have translated into fresh ideas about creative learning, interactive tools, curriculum reform, and teacher identity.The text identifies how learning identities have been promoted, and position young people as networked learners, equipped for political, economic and cultural participation in the digital age. Included in the text:- mapping the digital age- reconstructing the future of education-making up digital learning identities-assembling creative learning-thinking with digital tools- protoyping the curriculum of the future-being a teacher in a digital age. This book situates education and technology in an intergenerational and interdisciplinary conversation.It will be of interest to students, researchers and practising education professionals who want to understand the wider sociological and psychological significance of new technologies on education and learner identity.
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Information Technology and Organizational Learning : Managing Behavioral Change in the Digital Age
Because digital and information technology (IT) has become a more significant part of strategic advantage and workplace operations, information systems personnel have become key to the success of corporate enterprises, particularly with the pursuit of becoming more "digital." This book focuses on the vital role that technology must play in the course of organizational development and learning and on the growing need to integrate technology, particularly digital technology, fully into the culture of all organizations.Fundamentally this fourth edition takes an even stronger position than the previous editions that organizational learning is crucial to the success of what has been coined "digital transformation." Companies are struggling to understand what it means to "be digital." Their technology personnel go far beyond the traditional IT staff into areas such as artificial intelligence (AI), machine learning (ML), and natural language processing (NL).These three functions now fall under the auspices of "data science," which is now at the center of allowing companies to become more data dominant as is necessary for survival.While traditional IT personnel have long been criticized for their inability to function as part of the business, they are now vital to assist in the leadership of digital transformation.It could be a costly error to underestimate the technical skills needed by IT staff to ensure successful digital transformation.In fact, subsequent chapters will highlight the technical challenges needed to build new architectures based on 5G, blockchain, cloud computing, and eventually quantum processing.The challenge then is to integrate business and technical IT staff via cultural assimilation and to strategically integrate advanced computing architectures. This fourth edition includes new topics such as the future of work that addresses the challenges of assimilating multiple generations of employees and how to establish working cultures that are more resilient and adaptive and can be configured as a platform driven by data assets.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Slave Technology : The New Age Frankenstein
The New Age Frankenstein. Unlike most books on social media, this one highlights its harmful side by showing how the Internet is no longer a free space, meant for all.
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Early Learning in the Digital Age
Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children’s learning and development.With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.
Price: 34.99 £ | Shipping*: 0.00 £
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