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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


    Price: 39.95 £ | Shipping*: 0.00 £
  • The Experience of Urban Poverty, 1723–82 : Parish, Charity and Credit
    The Experience of Urban Poverty, 1723–82 : Parish, Charity and Credit

    This comparative study of urban poverty is the first to chart the irregular pulse of poverty’s encounters with officialdom. It exploits an unusual methodology to secure new perspectives from familiar sources. The highly localised characteristics of the welfare economy generated a peculiarly urban environment for the poor. Separate chapters examine the parameters of workhouse life when the preconceptions of contemporaries have been stripped away; the reach of institutional charities such as almshouses, schools and infirmaries; and the surprisingly broad clientele of urban pawnbrokers. Detailed analysis of the poor is achieved via meticulous matching of individuals who fell within the purview of two or more authorities.The result is a unique insight into the survival economics of urban poverty, arising not from a tidy network of welfare but from a loose assembly of options, where the impoverished positioned themselves repeatedly to fit official, philanthropic, or casual templates of the ‘deserving’. This book will be essential reading for historians of English poverty and welfare, and eighteenth-century social and economic life. -- .

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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

    Price: 27.99 £ | Shipping*: 0.00 £
  • Credit Risk
    Credit Risk

    Modelling credit risk accurately is central to the practice of mathematical finance.The majority of available texts are aimed at an advanced level, and are more suitable for PhD students and researchers.This volume of the Mastering Mathematical Finance series addresses the need for a course intended for master's students, final-year undergraduates, and practitioners.The book focuses on the two mainstream modelling approaches to credit risk, namely structural models and reduced-form models, and on pricing selected credit risk derivatives.Balancing rigorous theory with examples, it takes readers through a natural development of mathematical ideas and financial intuition.

    Price: 36.99 £ | Shipping*: 0.00 £
  • Ending Credit.
    Ending Credit.

    "BOYS REPUBLIC's latest offering, 'Ending Credit', is a rollercoaster ride of emotions that is best listened to with a pint of ale by your side. This South Korean boyband have crafted an album that is as British as a Sunday roast with all the trimmings. From the infectious hooks of 'Hello', to the anthemic chorus of 'Video Game', BOYS REPUBLIC have captured the essence of 80s Britpop with a modern twist. Lead singer Sungjun's vocals soar over the catchy melodies, while the rest of the band provide a tight, cohesive sound that will have you tapping your foot and reaching for your nearest pint glass. Tracks like 'Lost Boys' and 'Goodbye' showcase the group's versatility, with heartfelt lyrics that will tug at your heartstrings before launching into a soaring guitar solo that will have you air guitaring in no time. It's clear that BOYS REPUBLIC have honed their craft and are ready to take the British music scene by storm. So grab your Union Jack flag and put on your best Doc Martens, because 'Ending Credit' is the perfect soundtrack to your next night out on the town. Cheers to BOYS REPUBLIC for delivering an album that is pure British charm with a pop twist."

    Price: 12.99 £ | Shipping*: 0.00 £
  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £

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