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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Digitalised Talent Management : Navigating the Human-Technology Interface
    Digitalised Talent Management : Navigating the Human-Technology Interface

    This book focuses on digitalised talent management—the use of information technologies in talent management.The book affords theoretically, methodologically and empirically informed insights that are especially salient given the need for executives and organisations to balance the role of humans and technology, while ensuring competitiveness in this interconnected and increasingly digital world.In doing so, the book will shape and contribute to academic and industry-based conversations about the role of technological innovations in enabling organizations to transition towards digital ways of organising talent, as well as the associated implications for the who, what, where, when, and why of talent management as stakeholders decide which aspects of talent management can be delegated to technology, and those that require human agency.This book adds value by assembling subject matter experts currently siloed within traditional research domains whilst also highlighting the complexity of managing talent.By synthesising content from world-leading academics who herald from various backgrounds, the book will instigate, shape and contribute to conversations about both the promises and perils of digitalised talent management and the extent to which judgments and decisions about an organisations most valuable asset—it’s talent—should be delegated to non-human agents.This book will be of interest to researchers, academics and students in the fields of talent management and organisational design, especially those interested in digital ways of working, managing and leading.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Interface
    Interface

    A cultural theory of the interface as a relation that is both ubiquitous and elusive, drawing on disciplines from cultural theory to architecture. In this book, Branden Hookway considers the interface not as technology but as a form of relationship with technology.The interface, Hookway proposes, is at once ubiquitous and hidden from view.It is both the bottleneck through which our relationship to technology must pass and a productive encounter embedded within the use of technology.It is a site of contestation-between human and machine, between the material and the social, between the political and the technological-that both defines and elides differences. A virtuoso in multiple disciplines, Hookway offers a theory of the interface that draws on cultural theory, political theory, philosophy, art, architecture, new media, and the history of science and technology.He argues that the theoretical mechanism of the interface offers a powerful approach to questions of the human relationship to technology.Hookway finds the origin of the term interface in nineteenth-century fluid dynamics and traces its migration to thermodynamics, information theory, and cybernetics.He discusses issues of subject formation, agency, power, and control, within contexts that include technology, politics, and the social role of games.He considers the technological augmentation of humans and the human-machine system, discussing notions of embodied intelligence. Hookway views the figure of the subject as both receiver and active producer in processes of subjectification.The interface, he argues, stands in a relation both alien and intimate, vertiginous and orienting to those who cross its threshold.

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    Microchip Technology HBA 1100-8I interface cards/adapter Internal Mini

    Microchip Technology HBA 1100-8I interface cards/adapter Internal Mini-SAS HD

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
    Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa


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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
    Technology for the Language Classroom : Creating a 21st Century Learning Experience

    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Boom The Interface
    Boom The Interface

    The Interface by Boom Library is a collection of more than 2200 ready-to-use interface sound effects. Boom Library has collated a comprehensive range of buttons clicks slides jingles and more. Whether for real virtual simulated or aesthetic purposes The Interface generates satisfying and helpful user feedback. All of the samples featured in The Interface are in WAV format. You can import and work with them in any software that handles WAV files including Logic Pro Cubase Ableton Live Premiere Pro Adobe After Effects and more. Each file in The Interface collection contains extensive metadata like file description and keywords so you can easily locate and file you need. To make the fastest and easiest workflow possible Boom Library has also categorised each sound into different styles such as wooden metallic glassy arcade digital generic and more. Please Note: This product comes in the form of a digital download code that will be sent to your email for activation.

    Price: 185.1 € | Shipping*: 0.00 €

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