Products related to Medieval:
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Medieval Military Technology, Second Edition
First published in 1992, Medieval Military Technology has become the definitive book in its field, garnering much praise and a large readership.This thorough update of a classic book, regarded as both an excellent overview and an important piece of scholarship, includes fully revised content, new sections on the use of horses, handguns, incendiary weapons, and siege engines, and eighteen new illustrations.The four key organizing sections of the book still remain: arms and armor, artillery, fortifications, and warships.Throughout, the authors connect these technologies to broader themes and developments in medieval society as well as to current scholarly and curatorial controversies.
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Medieval Technology and Social Change
This study examines the role of technological innovation during the rise of social groups in the Middle Ages
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Sensory Reflections : Traces of Experience in Medieval Artifacts
This volume draws on emerging scholarship at the intersection of two already vibrant fields: medieval material culture and medieval sensory experience.The rich potential of medieval matter (most obviously manuscripts and visual imagery, but also liturgical objects, coins, textiles, architecture, graves, etc.) to complement and even transcend purely textual sources is by now well established in medieval scholarship across the disciplines.So, too, attention to medieval sensory experiences—most prominently emotion—has transformed our understanding of medieval religious life and spirituality, violence, power, and authority, friendship, and constructions of both the self and the other.Our purpose in this volume is to draw the two approaches together, plumbing medieval material sources for traces of sensory experience - above all ephemeral and physical experiences that, unlike emotion, are rarely fully described or articulated in texts.
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Medieval towns in Bavaria
Medieval towns in Bavaria are known for their well-preserved historic architecture, charming cobblestone streets, and traditional Bavarian culture. These towns often feature picturesque town squares, medieval castles, and colorful half-timbered houses. Visitors can explore the rich history of the region through museums, churches, and other historical sites. Some popular medieval towns in Bavaria include Rothenburg ob der Tauber, Nuremberg, and Regensburg.
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LARP or Medieval Cosplay?
The choice between LARP (Live Action Role-Playing) and Medieval Cosplay ultimately depends on personal preference and desired level of immersion. LARP involves actively participating in a live-action role-playing game, where players physically act out their characters' actions and decisions. On the other hand, Medieval Cosplay focuses more on dressing up in historically accurate or fantasy-inspired medieval attire without necessarily engaging in a structured game. Both activities offer opportunities for creativity, social interaction, and escapism, so individuals should choose based on their interests and comfort level with role-playing.
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What are medieval helmets?
Medieval helmets were protective headgear worn by knights and soldiers during the Middle Ages. They were typically made of metal, such as iron or steel, and designed to cover and protect the head, face, and neck. Different styles of helmets were used depending on the time period and region, with variations in shape, size, and decoration. Helmets played a crucial role in providing protection in battle, as well as symbolizing the status and identity of the wearer.
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Medieval cities in Bavaria
Medieval cities in Bavaria were characterized by their well-preserved historic architecture, including charming half-timbered houses, cobblestone streets, and impressive churches and castles. Cities such as Rothenburg ob der Tauber, Nuremberg, and Regensburg are popular destinations for tourists seeking to experience the rich history and culture of the region. These cities often host traditional festivals, markets, and events that showcase Bavaria's medieval heritage and provide visitors with a glimpse into the past. Overall, the medieval cities in Bavaria offer a unique and immersive experience for those interested in exploring the region's history and architecture.
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Looking at Medieval Books : Learning to See
Unlike books familiar to us from print culture, every medieval book is unique, the product of individual circumstances of planning, execution, and history.This is a fundamental difficulty for study, particularly for those beginning the investigation of texts in manuscript.There are two conventional ways of approaching this difficulty: explaining the series of processes by which a manuscript book is constructed and explaining how to construct a professional description of a manuscript book.Neither addresses a problem fundamental for beginners: what happens when a librarian presents you with a manuscript?How should you proceed? Fundamentally, this is a problem of visual examination, and taking its procedure from the grand M.R. James and M. B. Parkes, this book attempts to stimulate the visual and experiential.It attempts, in a heavily exemplified account, to explain what might be there in a manuscript to perceive and what it might mean.The argument follows a process of examination that begins with the physical bulk of what's in front of you (and its cover, or binding) and ends with traces of the book's history.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Fifty Years of Medieval Technology and Social Change
This volume brings together a series of papers at Kalamazoo as well as some contributed papers inspired by the fiftieth anniversary of the publication of Lynn White Jr.’s, Medieval Technology and Social Change (1962), a slim study which catalyzed the study of technology in the Middle Ages in the English-speaking world.While the initial reviews and decades-long fortune of the volume have been varied, it is still in print and remains a touchstone of an idea and a time.The contributors to the volume, therefore, both investigate the book itself and its fate, and look at new research furthering and inspired by White’s work.The book opens with an introduction surveying White’s career, with a bibliography of his work, as well as some opening thoughts on the study of medieval technology in the last fifty years.Three papers then deal explicitly with the reception and longevity of his work and its impact on medieval studies more generally.Then five papers look at new cast studies areas where White’s work and approach has had a particular impact, namely, medieval technology studies and medieval rural/ ecological studies.
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The Experience of Neighbourhood in Medieval and Early Modern Europe
The Experience of Neighbourhood in Medieval and Early Modern Europe contributes to nascent debates on concepts of neighbourliness and belonging, exploring the operation of the pre-modern neighbourhood in social practice.Formal administrative units, such as the manor and the parish, have been the object of much scholarly attention yet the experience and limits of neighbourhood remain understudied.Building on recent advances in the histories of emotions and material culture, this volume explores a variety of themes on residential proximity, from its social, cultural and religious implications to material and economic perspectives.Contributors also investigate the linguistic categories attached to neighbours and neighbourhood, tracing their meaning and use in a variety of settings to understand the ways that language conditioned the relationships it described.Together they contribute to a more socially and experientially grounded understanding of neighbourly experience in pre-modern Europe.
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Medieval cities in Germany
Medieval cities in Germany were characterized by their fortified walls, narrow winding streets, and central market squares. These cities were often governed by local nobility or bishops and were important centers of trade, craftsmanship, and culture. Examples of well-preserved medieval cities in Germany include Rothenburg ob der Tauber, Regensburg, and Nuremberg, which offer visitors a glimpse into the rich history and architecture of the time period.
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What are medieval anime?
Medieval anime are a genre of anime that is set in a medieval-inspired world, often featuring elements such as knights, castles, magic, and dragons. These anime typically take place in a fictionalized version of the Middle Ages, blending historical elements with fantasy and adventure. Characters in medieval anime may include knights on noble quests, powerful sorcerers, and brave princesses. Overall, medieval anime offer a unique and imaginative take on the medieval era, combining traditional themes with the creativity of the anime medium.
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'Medieval music is sought.'
Medieval music is sought after for its historical significance and unique sound. It provides a window into the musical traditions of the Middle Ages, offering a glimpse into the cultural and artistic expressions of that time period. The use of instruments such as the lute, harp, and flute, as well as the vocal styles and compositions of the era, make medieval music a valuable and intriguing area of study for musicians, historians, and enthusiasts alike. Its influence can still be heard in contemporary music, making it a valuable resource for understanding the evolution of musical styles and techniques.
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What is Sims Medieval?
Sims Medieval is a spin-off of the popular life simulation game series, The Sims. It is set in a medieval fantasy world and allows players to create and control characters as they build and manage a kingdom. The game focuses on quests, crafting, and decision-making, as players guide their characters through various challenges and adventures. Sims Medieval offers a unique gameplay experience that combines elements of role-playing games with the classic Sims gameplay.
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