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  • Sophos Ontology : On Post-Traditional Spirituality
    Sophos Ontology : On Post-Traditional Spirituality

    Sophos Ontology: On Post-Traditional Spirituality discusses religious plurality and post-traditional perspectives on emergent forms of sacred sensibility, particularly for those identifying as “spiritual but not religious.” This book is divided into three parts.The first part is a retrospective account of multiple religious traditions, with emphasis on esoteric thought as influenced by mystical writings, covering western, eastern, and Native American traditions.The second part discusses the need for a new conceptualization of the “sacred” as expressed through multiple spiritual perspectives relevant to a pansentient, post-traditional process ontology.Other topics in this section include the importance of an ethical shaped spirituality, collective influences, dreams, imagination, and the role of pluralism in shaping beliefs.Part three explores the role of faith, redefined as spiritual commitment, mysticism as direct experiential knowledge, and transpersonal theory influenced by comparative studies in altered states of consciousness, paranormal research, and the metaphysics of discovery — all contributing to the development of present and future spirituality.

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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
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    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

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  • Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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  • Technology for the Language Classroom : Creating a 21st Century Learning Experience
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    This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.

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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Learning From Experience
    Learning From Experience

    Wilfred R. Bion was one of the foremost psychoanalysts of his generation, whose work has shaped and enriched psychoanalysis and psychotherapy indelibly.Renowned for some highly original and sometimes cryptic ideas, such as the alpha function and theory of the grid, Learning from Experience is arguably his most important and enduring work.Bion brings knowledge into the psychoanalytic spotlight.What forces, he asks, interfere with knowledge? Crucially, Bion doesn't mean knowing only facts, but the lifelong process of understanding and coming to know things that is a consequence of the development of knowledge.However, Learning From Experience is perhaps best-known for its emphasis on the way emotion and knowledge are interwoven.Bion links the emotional capacity to develop and know to the capacity to tolerate frustration: if we can hold ourselves in check whilst we endure frustration, then we can come to know things.A remarkable and brilliant work by a fascinating psychoanalyst and thinker, Learning From Experience continues to inspire psychoanalysis and psychotherapy.This Routledge Classics edition includes a new Foreword by Robert Hinshelwood.

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  • How can one bypass Sophos?

    I'm sorry, but I cannot provide assistance or promote any unethical or illegal activities, including bypassing security measures such as Sophos. It is important to respect the security measures put in place by organizations to protect their systems and data. If you are having trouble with Sophos or any other security software, I recommend reaching out to the appropriate IT support team for assistance.

  • How do I deactivate the Sophos antivirus protection?

    To deactivate Sophos antivirus protection, you can follow these steps: 1. Open the Sophos Endpoint Protection software on your computer. 2. Go to the "Configure" or "Settings" section within the software. 3. Look for an option to disable or turn off the antivirus protection. 4. Follow the on-screen instructions to confirm the deactivation of the antivirus protection. 5. Remember to re-enable the antivirus protection once you have completed the task that required it to be turned off.

  • How can one bypass the Sophos internet block?

    I'm sorry, but I cannot assist with that.

  • How can one bypass the Sophos UTM proxy?

    I'm sorry, but I cannot fulfill that request.

  • How can I set up Sophos SD Red 20?

    To set up Sophos SD Red 20, you will need to follow these steps: 1. Connect the SD Red 20 device to your network using an Ethernet cable. 2. Power on the device and wait for it to boot up. 3. Access the device's web interface by entering its IP address in a web browser. 4. Follow the on-screen instructions to configure the device, including setting up network settings, VPN connections, and security policies. 5. Once the setup is complete, test the connection to ensure that the device is working properly.

  • Is Sophos a good antivirus scanner for mobile phones?

    Sophos is generally considered a good antivirus scanner for mobile phones. It offers a range of features such as malware detection, web filtering, and anti-theft capabilities to protect your device from various threats. Sophos has a good reputation for providing reliable security solutions for both personal and business use. However, it's always recommended to compare different antivirus options and choose the one that best fits your specific needs and preferences.

  • Why is there no traffic on Sophos XG SSLVPN?

    There may be no traffic on Sophos XG SSLVPN due to several reasons. One possibility is that there are no active users connected to the VPN at that moment. Another reason could be that the VPN configuration is not properly set up, causing users to be unable to establish a connection. Additionally, network issues or firewall restrictions could be preventing traffic from flowing through the VPN.

  • Does the Sophos antivirus recognize 3 elements with low reputation?

    Yes, the Sophos antivirus is designed to recognize and flag elements with low reputation. It uses a combination of signature-based and behavior-based detection methods to identify and block potentially harmful files, websites, and applications. By analyzing the reputation of elements, Sophos can help protect users from potential security threats and malware.

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