Products related to Summer:
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Virtual Summer
Picture a time when you could have a good time all the time. It was an era when fast cars rolled under neon lights, yachts were a sensible housing decision and fighting for your right to party was a full time occupation. This mythical age had an equally flamboyant soundtrack to match, and it blared from boomboxes and dashboards in every time zone. It was the 1980s, and bands like Van Halen, Toto and Def Leppard personified a summertime sound built on big beats, bigger melodies and choruses so epic that singing along was the law, and places like Vegas, Hollywood, and Miami Beach became hedonistic epicenters of a global, sonic heatwave. Cruelly overlooked among these hard-partying capitals is the little town of Wigan, just outside of Manchester - average annual rainfall: lots. It was there that multi-talented musician Sam Millar was born, and where that '80s vibe has found new life in the form of his debut solo record. It's called 'Virtual Summer', and it's 14 slabs of the slickest sounds this side of a hot pink Mustang with the top down and the stereo way, way up.
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Virtual Summer
Picture a time when you could have a good time all the time. It was an era when fast cars rolled under neon lights, yachts were a sensible housing decision and fighting for your right to party was a full time occupation. This mythical age had an equally flamboyant soundtrack to match, and it blared from boomboxes and dashboards in every time zone. It was the 1980s, and bands like Van Halen, Toto and Def Leppard personified a summertime sound built on big beats, bigger melodies and choruses so epic that singing along was the law, and places like Vegas, Hollywood, and Miami Beach became hedonistic epicenters of a global, sonic heatwave. Cruelly overlooked among these hard-partying capitals is the little town of Wigan, just outside of Manchester - average annual rainfall: lots. It was there that multi-talented musician Sam Millar was born, and where that '80s vibe has found new life in the form of his debut solo record. It's called 'Virtual Summer', and it's 14 slabs of the slickest sounds this side of a hot pink Mustang with the top down and the stereo way, way up.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
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Science, Technology And Innovation Indicators : Lessons from the Development Experience in Africa
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Technology for the Language Classroom : Creating a 21st Century Learning Experience
This volume in the ALLC series offers current and soon-to-be professionals in the ESL / EFL field a comprehensive guide to how to make the best use of technology to enhance the English language learning experience.The book has a predominant focus on practical insights that are based on successful real-life experiences at the classroom and study program level, including contributions from teachers in various countries.Nevertheless, there is also a strong foundation in existing research and literature as they relate to the needs of English language teachers.To promote reflective and exploratory practice, there is plenty of 'food-for-thought' for the reader. Although pre-service and in-service teachers represent the primary audience, the book is likely to be just as useful for language program administrators, researchers, curriculum and materials writers, and e-learning developers.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
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Similar search terms for Summer:
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Is it warmest in early summer, mid-summer, or late summer?
The warmest time of the year typically occurs in mid-summer. This is when the sun is at its highest point in the sky, leading to longer days and more direct sunlight. In early summer, temperatures are warming up but may not have reached their peak yet. Late summer may start to see temperatures cooling down as the season transitions into fall.
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How can an introverted person experience a summer camp?
An introverted person can still have a positive experience at summer camp by finding activities that align with their interests and comfort level. They can seek out quieter, more solitary activities such as nature walks, art classes, or reading by the lake. It's also important for introverted individuals to take breaks and recharge when needed, and to communicate their needs to camp counselors or leaders. Building connections with a small group of like-minded individuals can also help introverts feel more comfortable and supported during their time at summer camp.
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What is the essay about a summer at the learning camp?
The essay is about the author's transformative experience spending a summer at a learning camp. It details how the camp provided a supportive and enriching environment for personal growth and learning. The author reflects on the friendships made, the challenges overcome, and the valuable skills acquired during their time at the camp. Overall, the essay highlights the positive impact of the summer spent at the learning camp on the author's life.
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Why is the summer sausage called summer sausage?
The term "summer sausage" likely originated from the traditional method of preserving meat during the summer months when fresh meat was more readily available. The sausage is cured and smoked, allowing it to be stored without refrigeration for an extended period of time. This method of preservation made it a popular choice for summer picnics and outdoor activities, hence the name "summer sausage." Today, it is enjoyed year-round as a versatile and flavorful meat product.
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Should one buy summer clothing before the summer?
Yes, it is a good idea to buy summer clothing before the summer season begins. This allows you to take advantage of sales and discounts on summer clothing items. Additionally, buying summer clothing ahead of time ensures that you have the right items in your wardrobe when the warmer weather arrives, saving you from having to rush to find the right clothing at the last minute. Lastly, buying summer clothing early gives you more time to shop around and find the best deals on the items you need.
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Is Indigo Summer the second part of Dragonfly Summer?
No, Indigo Summer is not the second part of Dragonfly Summer. They are separate books in the "Summer" series by Hilary McKay. Each book in the series follows a different character and their experiences during the summer, so while they are connected by the theme of summer, they are not direct sequels to each other.
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What is summer eczema and summer mange in horses?
Summer eczema, also known as sweet itch, is a skin condition in horses caused by an allergic reaction to the bites of Culicoides midges. These midges are most active in the summer months, hence the name "summer eczema." The allergic reaction can cause intense itching, hair loss, and skin lesions, particularly along the mane, tail, and back. Summer mange, on the other hand, is a skin condition in horses caused by the infestation of mites, particularly the Chorioptes and Sarcoptes species. These mites are more active in the summer months, leading to the name "summer mange." Infected horses may experience hair loss, intense itching, and skin irritation, particularly on the lower legs and belly. Both conditions can be uncomfortable for the horse and may require veterinary treatment to manage symptoms and prevent further infestations.
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Which summer outfit?
It depends on the occasion and your personal style. For a casual day out, a flowy sundress and sandals would be a comfortable and stylish choice. If you're going to a more formal event, a lightweight linen shirt and tailored shorts paired with loafers would be a sophisticated option. Ultimately, choose an outfit that makes you feel confident and comfortable in the summer heat.
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