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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Group Virtual Reality Experience Manchester
Experience Days Attractions: Are you ready to experience the future of gaming? Head to Manchester’s top virtual reality centre to try out this innovative technology for yourself. Whether you have never tried VR before, want to give yourself a fright with a horror game, or lose yourself in a convincing Sci Fi narrative, this top-of-the-range virtual reality experience has an expansive selection of games to choose from. You’ll begin your experience at the virtual reality centre in Manchester. There you’ll meet your seasoned VR experts and hosts, who will talk you through what to expect from your experience. This voucher is redeemable against a selection of games, including those specifically tailored to first-time players, escape games, first-person shooters, and even games for kids and families. Whichever game you choose, the innovative VR technology you play with will put your gaming console to shame! There are two headsets where you can either play as a team or against each other. Will you be defeating a terrifying monster? Walking a fictional plank? Defending your space shuttle? During your 60-minute experience, you’ll become the hero of your own story as you watch an entire convincing universe be built around you, using only a headset and a controller.This Manchester virtual reality experience would make a unique experience gift for the avid gamer in your life, and is the perfect activity for days out in Manchester.
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Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.
Price: 175.00 £ | Shipping*: 0.00 £
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Virtual Online Murder Mystery Experience
Virtual Murder Mystery Experience Days: This is a super unique online experience perfect for groups. Crack clues and explore the engaging content with your loved ones to uncover the mystery of who dunnit! From the comfort of your own home, enjoy this wonderfully intriguing murder mystery experience.Upon receiving or buying your Experience Days voucher, you'll just need to log on to our website to redeem. You'll then be sent instructions for enjoying your virtual experience! The session begins as you and your friends, family, or colleagues log on to start the game. You will be taken through a series of video and audio clips alongside other interactive challenges and clues to aid you and your peers' mystery solving. Collaborate with each other to form ideas and strategies via break out rooms. The purpose of the virtual online murder mystery is to strengthen friendships through team-building exercises and the fun element of the activity. Whether playing with family, friends or co-workers, something positive can come from this fun online event. So wrap up warm and cosy, get some snacks in and log on for an exciting murder mystery experience and some team bonding!This experience is suitable for groups of at least 8, so gather your loved ones for some virtual fun!
Price: 35 £ | Shipping*: £ -
Tamagotchi Electronic Virtual Pet With Color Screen Game Pocket Interactive Virtual Pet Dating Game
Tamagotchi Electronic Virtual Pet With Color Screen Game Pocket Interactive Virtual Pet Dating Game
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Virtual Control
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Virtual Reality
Virtual reality (VR) is a powerful technology that promises to transform our lives.This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions.Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles.Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects.Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.
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