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  • Event Project Management : Principles, technology and innovation
    Event Project Management : Principles, technology and innovation

    * Links the contemporary tools and methodologies in project management (such as Agile, Scrum, Lean) to the context of event management;* Explains and discusses the theory in an applied context, linking to sustainable project management and the latest development in the technology;* Uses a range of international case studies to show the theory in practice;* Includes contributions from a diverse range of international experts;* Online lecturer resources to accompany in the form of teaching ppt slides, end of chapter multiple choice questions and sample questions;This text provides a unique lens for studying event project management in the era of sustainability, digital transformation, smart cities and rapid development in technology. It discusses and explains how to manage events utilising the sustainable project management model adapted to the specific context of event management. Part of the Event Management Theory and Methods Series.This series examines the extent to which mainstream theory is being employed to develop event-specific theory, and to influence the very core practices of event management and event tourism.They introduce the theory, show how it is being used in the events sector through a literature review, incorporate examples and case studies written by researchers and/or practitioners, and contain methods that can be used effectively in the real world.With online resource material, this mix-and-match collection is ideal for lecturers who need theoretical foundations and case studies for their classes, by students in need of reference works, by professionals wanting increased understanding alongside practical methods, and by agencies or associations that want their members and stakeholders to have access to a library of valuable resources.Series editor: Donald Getz PhD., Professor Emeritus, University of Calgary, Canada.

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  • Museums and Interactive Virtual Learning
    Museums and Interactive Virtual Learning

    Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.

    Price: 33.99 £ | Shipping*: 0.00 £
  • Breakthrough Technology Project Management
    Breakthrough Technology Project Management

    Although there are many books of methods and tools in different areas, few books actually give detailed tips and lessons on how to effectively set up and manage projects.Most books on project management devote all their space to specific methods.Breakthrough Technology Project Management, Second Edition provides tangible guidelines through examples and suggestions to help people participate in and manage projects more effectively.The authors' techniques and guidelines have been proven over the past 15 years in courses and counseling.This book is a valuable tool for those working in information systems, engineering, computer science, operations and production, and other environments involving project management.

    Price: 61.99 £ | Shipping*: 0.00 £
  • Information Technology Project Management
    Information Technology Project Management

    Develop a strong understanding of IT project management as you learn to apply today’s most effective project management tools and techniques with the unique approach found in Schwalbe's INFORMATION TECHNOLOGY PROJECT MANAGEMENT, 9E.Examine the latest developments and skills as you prepare for the Project Management Professional (PMP) or Certified Associate in Project Management (CAPM) exams.This edition reflects content from the latest PMBOK® Guide, 6E and the Agile Practice Guide while providing a meaningful context.Examples from familiar companies featured in today's news discussion, exercises and cases reinforce learning.Time-saving template files assist in completing tasks.Agile information, a guide to using Microsoft Project 2016 and MindTap online resources will help you master today's most marketable IT project management skills.

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  • What is a specialist in information technology project?

    A specialist in information technology project is an individual who has expertise in managing and executing IT projects. They are responsible for overseeing the planning, implementation, and completion of IT projects within an organization. These specialists have a deep understanding of technology, project management methodologies, and the specific needs of the organization they are working for. They work closely with stakeholders, team members, and vendors to ensure that the project is delivered on time, within budget, and meets the desired objectives.

  • How can I continue the Virtual Walkie Talkie project?

    To continue the Virtual Walkie Talkie project, you can start by defining the project scope and objectives. Then, gather a team of developers and designers who can work on the project. Next, create a detailed project plan with timelines and milestones to track progress. Additionally, consider seeking funding or support from relevant organizations or sponsors to ensure the project's sustainability. Finally, regularly communicate with the team and stakeholders to ensure the project stays on track and meets its goals.

  • What is your experience with my adventure project?

    As an AI language model, I don't have personal experiences, but I can provide information and support for your adventure project. If you have specific questions or need assistance with planning, organizing, or executing your adventure project, feel free to ask and I'll do my best to help.

  • How can one build a flying object in project-based learning?

    To build a flying object in project-based learning, one can start by researching different types of flying objects such as kites, paper airplanes, or drones. Next, students can design their flying object by considering factors like aerodynamics, weight distribution, and materials. They can then build a prototype using materials like paper, cardboard, or lightweight plastics. Finally, students can test their flying object, make adjustments as needed, and present their findings to their peers.

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  • The 1619 Project: A Visual Experience
    The 1619 Project: A Visual Experience


    Price: 55.00 £ | Shipping*: 0.00 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Innovation Project Management : Methods, Case Studies, and Tools for Managing Innovation Projects
    Innovation Project Management : Methods, Case Studies, and Tools for Managing Innovation Projects

    INNOVATION PROJECT MANAGEMENT ACTIONABLE TOOLS, PROCESSES, AND METRICS FOR SUCCESSFULLY MANAGING INNOVATION PROJECTS, WITH EXCLUSIVE INSIGHTS FROM WORLD-CLASS ORGANIZATIONS AROUND THE WORLD The newly revised Second Edition of Innovation Project Management offers students and practicing professionals the tools, processes, and metrics needed to successfully manage innovation projects, providing value-based innovation project management metrics as well as guidance for how to establish a metrics management program.The highly qualified author analyzes innovation from all sides; through this approach, Innovation Project Management breaks down traditional project management methods and explains why and how innovation projects should be managed differently.The Second Edition includes exclusive insights from world-class organizations such as IBM, Hitachi, Repsol, Philips, Deloitte, IdeaScale, KAUST, and more.It includes six all new case studies, featuring a dive into brand management innovation from Lego.Each case study contains questions for discussion, and instructors have access to an Instructor’s Manual via the book’s companion website.Specific ideas discussed in Innovation Project Management include: Continuous versus discontinuous innovation, incremental versus radical innovation, understanding innovation differences, and incremental innovation versus new product developmentIdentifying core competencies using SWOT analysis and nondisclosure agreements, secrecy agreements, and confidentiality agreementsImplications and issues for project managers and innovation personnel, active listening, pitching the innovation, and cognitive biasesMeasuring intangible assets, customer/stakeholder impact on value metrics, customer value management programs, and the relationship between project management and value With its highly detailed and comprehensive coverage of the field, and with case studies from leading companies to show how concepts are applied in real-world situations, Innovation Project Management is a must-have title for practicing project managers, as well as students in project management, innovation, and entrepreneurship programs.

    Price: 75.00 £ | Shipping*: 0.00 £
  • Neptunia Virtual Stars - Game Club Project Pack DLC
    Neptunia Virtual Stars - Game Club Project Pack DLC

    Gain items and accessories inspired by Vtuber group "Game Club Project". Themed recovery items x 50 (per Vtuber) Themed masks x 3 (per Vtuber) Themed acce...

    Price: 0.64 £ | Shipping*: £
  • What is the difference between a project engineer, a project manager, and a project leader?

    A project engineer is typically responsible for the technical aspects of a project, such as design, implementation, and testing. A project manager, on the other hand, oversees the entire project from start to finish, including planning, budgeting, and coordinating resources. A project leader is someone who provides direction, motivation, and guidance to the project team, ensuring that everyone is working towards the common goal and delivering results. In summary, a project engineer focuses on technical aspects, a project manager handles overall project management, and a project leader provides leadership and support to the team.

  • What is the project name of the Minecraft project?

    The project name of the Minecraft project is "Caves & Cliffs." This project aims to introduce new features and improvements to the game related to caves, cliffs, and the overall terrain generation. It includes new blocks, mobs, and mechanics to enhance the player's experience while exploring underground caves and towering cliffs.

  • What is the airplane project in the project week?

    The airplane project in the project week involves designing and building a model airplane using various materials such as balsa wood, foam, or plastic. Students will work in teams to create their airplanes, considering factors such as aerodynamics, weight distribution, and stability. The project will also involve testing the airplanes to see how far they can fly or how well they can perform certain maneuvers. This project aims to teach students about the principles of flight and engineering while promoting teamwork and problem-solving skills.

  • Who has experience with the animal aid project Odena France?

    The animal aid project Odena France is experienced by a team of dedicated volunteers and professionals who have a passion for helping animals in need. They have a collective experience in animal rescue, rehabilitation, and advocacy, and work tirelessly to improve the lives of animals in their community. Their hands-on experience and expertise make them a valuable resource for animal welfare in Odena, France.

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